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 Topic: Sigil City of Doors: New world in progress needs strong team
Mabus

Replies: 16
Views: 7546
 Sigil City of Doors: New world in progress needs strong team
Sigil, the City of Doors, the Cage, the Hub of the Multiverse...is currently in progress. The "City Outside" zones are currently 50% complete (and huge;just bare areas/minus all placeables, NPCs, etc....

PostPosted: Thu Jul 27, 2006 9:07 pm
 Topic: Just curious...
Mabus

Replies: 2
Views: 1238
 Just curious...
Just curious. Is it currently possible to jump from Gray Waste to an Avlis world (or via world-jumping)?



(Glad to see the boards up again Wink )

PostPosted: Thu Jul 27, 2006 8:53 pm
 Topic: Will CoPaP become a NWN2 Project?
Mabus

Replies: 29
Views: 10326
So are NWN and NWN2 going to be able to intermix worlds? If so, I'll be very sad because I know my comp won't be able to handle NWN2...most likely. With a 933mhz processor it can just barely run NWN1....

PostPosted: Thu Jul 27, 2006 8:51 pm
 Topic: Common problems you see in other modules and PW's
Mabus

Replies: 20
Views: 8560
Oh I remembered one thing that I see often (that drives me nuts!!!), even in single-player games, where you can customize your character, such as the Baulder's Gate-type games. The whole game's usuall...

PostPosted: Thu Jul 06, 2006 9:55 am
 Topic: Common problems you see in other modules and PW's
Mabus

Replies: 20
Views: 8560
One thing that drives me nuts on Gray Waste is as you're leaving the last gate out of town, the ground spikes (stalagtite...mites? Don't know what to call 'em...in the Subterranean tileset) are right ...

PostPosted: Thu Jul 06, 2006 9:18 am
 Topic: Player Housing?
Mabus

Replies: 6
Views: 4292
Thanks.

PostPosted: Wed May 24, 2006 1:40 pm
 Topic: Player Housing?
Mabus

Replies: 6
Views: 4292
 Player Housing?
There's one thing I've really noticed about the worlds: there're tons of empty/unused homes/doorways. How about allowing players to purchase doorway (and have homes attatched) or empty buildings for p...

PostPosted: Tue May 23, 2006 11:51 pm
 
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