Search found 41 matches
- Fri May 06, 2005 1:06 pm
- Forum: CoPaP: General Discussion
- Topic: I would like to propose an addition to the CoPaP charter
- Replies: 26
- Views: 30981
And Malathyre, I think he gave a constructive critique feedback: always provide a reasonable way of getting out of it if it ruins your play time. I haven't heard of anyone being forced into playing in a particular plot on any CoPaP world, not in a very, very loooong time. Additionally, I don't know...
- Fri May 06, 2005 10:41 am
- Forum: CoPaP: General Discussion
- Topic: I would like to propose an addition to the CoPaP charter
- Replies: 26
- Views: 30981
I'd like to thank Apandapion for bringing this up as a topic of discussion, as quarantine/restricted access plots have happened before on CoPaP, and may very well happen again. In my experience, quarantine/restricted access plots generally come from IC motivations and concerns, and add a measure of ...
- Wed Apr 06, 2005 3:24 pm
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 93220
b) Will spawns be adjusted to take into consideration that no +5 ac gear is around? I know my lvl 21 fighter has real troubles surviving spawn in groups at times, despite +5 AC gear an DR... I know it's on Psyco's list, but technically, +5 gear is not CoPaP banned, it is the CoPaP max, as I underst...
- Wed Apr 06, 2005 10:09 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 93220
It might behoove the team to simply ask the world to consider NOT giving their gear away when they retire, especially the gear in question. I think the majority of our players would consider it. If even a portion of the gear doesnt get handed down its an improvement. I can only speak for myself, bu...
- Fri Mar 04, 2005 12:27 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74392
Just as a point, there isn't much reason to discuss empowering healing spells when Heal is available at level 6. Since Cure Critical wounds is level 4...empowering it would just take a slot away from Heal, which is always going to be better. In terms of whether or not this issue is changed at all, n...
- Thu Mar 03, 2005 4:18 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74392
If this is something worth doing, let's all get on the same page. Healing spells are the following: Cure Minor wounds: 1d4 healed Cure light wounds: 1d8+caster level (maximum 5) healed, max 13. Cure Moderate wounds: 2d8+caster level (maximum 10) healed, max 26. Cure Serious Wounds: 3d8+caster level ...
- Thu Mar 03, 2005 11:27 am
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 77099
The original post by Sarmanos asked about disease and poison. The best solution to me seems to be to take the d20 out of the equation, even if it's only against poison and disease DC's. In terms of restricting healing kit use, I think the best idea is not allowing their usage in combat. However, I'm...
- Wed Feb 23, 2005 5:48 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 77099
In a campaign style NWN game a friend of mine ran, he used a modified type of healing kit that allowed one to restore points based upon the heal modifier only, removing the d20 from the calculation. The downside to these is they weren't stackable. If anyone is interested in an item like this for the...
- Fri Jan 14, 2005 1:52 pm
- Forum: CoPaP: General Discussion
- Topic: Following correct procedure (players and staff)
- Replies: 5
- Views: 11240
For all folks new to CoPaP, and even us oldtimers that sometimes need a refresher, this post by Orleron deserves a hearty *bump* and a reread for all. Please remember, if you encounter a problem on a CoPaP world, you should contact THAT world's staff about the problem. For example, contacting the Ea...
- Tue Nov 09, 2004 2:23 pm
- Forum: CoPaP: General Discussion
- Topic: turning off autofail and shifters
- Replies: 23
- Views: 19451
- Mon Nov 08, 2004 8:28 pm
- Forum: CoPaP: General Discussion
- Topic: turning off autofail and shifters
- Replies: 23
- Views: 19451
Amonien decapitated the deglos Amber dragon with a vorpal sword, DC 26, when it rolled a 3 on it's reflex safe... If you meet a creature wich saves are too high, chances are good you were targetting it wit efefcts where it's safe is strong. To play a shifter, you give up druid levels in order to ga...
- Mon Nov 08, 2004 8:13 pm
- Forum: CoPaP: General Discussion
- Topic: AutoFail in 1.64
- Replies: 36
- Views: 34867
Personally, I don't like autofail either and even more, I hate abilities in rpg's that allow for instant death or petrification (which is basically instant death). My lone concern is how many different things would need to be altered/changed to make them viable again if autofail is turned off. The u...
- Mon Nov 08, 2004 12:22 am
- Forum: CoPaP: General Discussion
- Topic: turning off autofail and shifters
- Replies: 23
- Views: 19451
Out of every 20 times the ability is used, the odds should factor in that 1 out of those 20 times something would autofail against it. Would losing that one time really make the class unfun? For me it would, yes. The forms are very much fun to rp and that would not change, but I'd like for my chara...
- Sun Nov 07, 2004 9:19 pm
- Forum: CoPaP: General Discussion
- Topic: turning off autofail and shifters
- Replies: 23
- Views: 19451
turning off autofail and shifters
This topic came up in IRC today, and per the request of a CoPaP coder, I'm going to bring it up here. As you all know, with patch 1.64 comes the option to turn off autofail. Doing so is obviously attractive for many reasons, but it does mess up the shifter class for PC's quite a bit. Many shifter fo...
- Tue Aug 24, 2004 12:25 pm
- Forum: CoPaP: General Discussion
- Topic: Druid Poison Immunity broken CoPaP wide?
- Replies: 6
- Views: 6762
Web immunity works against the spell that puts spider webs all over the ground, but not against the spell that actually is cast on an individual character and holds them in place. It also seems to work against other entangling spells, too, just not against the individual web spell that some monsters...
- Fri Aug 13, 2004 11:10 am
- Forum: CoPaP: General Discussion
- Topic: Rockhome
- Replies: 27
- Views: 25801
I'm not going to say anyone is right or wrong here, I frankly don't know, I've been to Rockhome only one time and the server crashed when I went there (not Rockhome's fault, for some reason, I seem to crash a lot of CoPaP worlds other than Avlis when I portal :( ). However, the format of the posted ...
- Thu Aug 12, 2004 11:46 am
- Forum: CoPaP: General Discussion
- Topic: Rockhome
- Replies: 27
- Views: 25801
Anonymous, not anonymous, I don't think that really matters. I think this issue would have been better handled if you had contacted the staff of Rockhome directly, and not posted about it in a public fashion, or if you were going to post about it publicly, at least do it on the Rockhome boards. I do...
- Mon Jul 12, 2004 11:59 am
- Forum: Tairis'nàdur News
- Topic: New Apprentice DM on Tairis'nàdur: Spell Singer
- Replies: 4
- Views: 8570
- Tue Jun 08, 2004 1:39 pm
- Forum: CoPaP: In Character
- Topic: to the governing bodies of Elysia and Hala
- Replies: 3
- Views: 8758
Thank you for your responses. As I stated in my original note, I am not a representative of Elysian government, just a representative of my order and Elysian law enforcement. I would be happy to represent Elysia in any discussions between Elysia and Nagritch concerning inter-planar law, but I would ...
- Mon Jun 07, 2004 2:06 pm
- Forum: CoPaP: In Character
- Topic: to the governing bodies of Elysia and Hala
- Replies: 3
- Views: 8758
to the governing bodies of Elysia and Hala
Recently, the issue of criminal extradition to or from our respective lands has become an issue. Please see the attached copy of the notes and discussion concerning this here: http://www.avlis.org/viewtopic.php?t=32410&highlight= As far as I know, the Drow known as Kay'lana has done nothing ille...
- Wed Jun 02, 2004 12:14 pm
- Forum: CoPaP: Development
- Topic: Regarding Shifter classes and low magic world..
- Replies: 27
- Views: 26398
I myself have played a shifter on a low magic world similar to CoPaP. They can be quite good if played well, sometimes even frigheningly so at high levels agaist particular opponents (those whose weaknesses neatly fit with the shifters strengths). They are however not inherently more powerfull then...
- Tue Apr 27, 2004 12:43 pm
- Forum: CoPaP: General Discussion
- Topic: low level characters and long running events...
- Replies: 3
- Views: 4793
low level characters and long running events...
You seem to have a logical disconect here. In order for a quest or storyline to run a long time, there must be a NPC behind it that 90% of the players can't do any damage to without dying. If the key NPC(s) are easy to take out, are something the majorty of the PC's out there can kill... Then the p...
- Wed Mar 31, 2004 1:01 pm
- Forum: CoPaP: Development
- Topic: Regarding Shifter classes and low magic world..
- Replies: 27
- Views: 26398
Hey guys just a note. Serpentax and Red are free to mod the shifter on Abyss however they see fit. It is their server, their domain. Keep that in mind. Instead of quipping over decisions others are right to make, let's just give Serpentax a thanks for the heads up. I was specifically trying to avoi...
- Mon Mar 29, 2004 3:35 pm
- Forum: CoPaP: Development
- Topic: Regarding Shifter classes and low magic world..
- Replies: 27
- Views: 26398
Nerf, don't nerf, I don't care, I'm still going to play a shifter, and I never said that Serpentax doesn't know what he is talking about, I was just posting a differing viewpoint. Right now, since I have started playing a shifter since my last post here, they are so buggy (at least on Avlis, anyway,...
- Thu Mar 25, 2004 10:27 am
- Forum: Polls
- Topic: Which CoPaP PW is your homeworld?
- Replies: 16
- Views: 24246