Search found 56 matches
- Thu Oct 12, 2006 4:28 am
- Forum: CoPaP: General Discussion
- Topic: Poll on team size: big or small?
- Replies: 3
- Views: 5527
I believe the team size should be proportional to the size of the player base at the point, where the PW has established itself. Before that point, the optimum is to start with a team that covers all crucial positions (coder, DM, area designer, coordinator) and have a recruitment rate that can cover...
- Wed Jan 18, 2006 5:23 am
- Forum: Catara News
- Topic: Catara is fully linked CoPaP world now!
- Replies: 4
- Views: 8984
- Wed Nov 09, 2005 6:48 pm
- Forum: CoPaP: General Discussion
- Topic: Most heavily populated CoPaP world?
- Replies: 8
- Views: 11560
- Sat May 28, 2005 1:36 pm
- Forum: Avlis News
- Topic: Avlis Scheduled Downtime
- Replies: 1
- Views: 5664
- Sun May 15, 2005 7:05 pm
- Forum: Scripters and Coders' Forum
- Topic: Dissabling PrCs
- Replies: 8
- Views: 14117
- Sat May 14, 2005 5:30 am
- Forum: Scripters and Coders' Forum
- Topic: Dissabling PrCs
- Replies: 8
- Views: 14117
- Wed May 11, 2005 6:04 am
- Forum: Scripters and Coders' Forum
- Topic: Odd character customizer issue
- Replies: 7
- Views: 12230
- Tue May 10, 2005 6:07 pm
- Forum: Scripters and Coders' Forum
- Topic: Odd character customizer issue
- Replies: 7
- Views: 12230
- Tue May 03, 2005 11:01 am
- Forum: CoPaP: Development
- Topic: Proposal for Pale Masters
- Replies: 18
- Views: 20310
- Tue May 03, 2005 2:25 am
- Forum: CoPaP: Development
- Topic: Proposal for Pale Masters
- Replies: 18
- Views: 20310
- Tue Mar 08, 2005 2:55 am
- Forum: General Discussion
- Topic: Something that really pisses me off
- Replies: 4
- Views: 9148
- Fri Mar 04, 2005 4:40 am
- Forum: CoPaP: Systems Compliance
- Topic: Magic System
- Replies: 22
- Views: 205543
- Sun Feb 27, 2005 3:00 pm
- Forum: CoPaP: General Discussion
- Topic: Static spawns vs. scaling encounters, and XP
- Replies: 22
- Views: 24927
I have said it before and I must bring it up again here I think. Do not judge the xp system from a PGer angle or from people that spend 10 hours per day, every day on the servers. This is NOT the average. Players can advance fast IF they have sufficient game-time to do so. Even if the xp is reduced,...
- Thu Feb 24, 2005 6:46 pm
- Forum: CoPaP: General Discussion
- Topic: Static spawns vs. scaling encounters, and XP
- Replies: 22
- Views: 24927
My suggestion would be to adhere to the PnP-rules for xp: everything more than 8 CR away from your level was either too easy to really learn from (giving no xp) or too challenging so it must have been a bug or engine/AI-limitations-exploit to have been able to kill him (giving no xp). Saves both th...
- Sun Feb 20, 2005 8:54 pm
- Forum: CoPaP: General Discussion
- Topic: Static spawns vs. scaling encounters, and XP
- Replies: 22
- Views: 24927
I tend to agree with Nob. The CR of the monsters is not the main issue. The real problem derives from areas that have a LOT of spawns and with a high frequency (if the areas are vast, even 1 hour rate is high). And there ARE many such places. Lets take a general example... some caves with spiders. I...
- Wed Feb 02, 2005 8:16 pm
- Forum: Scripters and Coders' Forum
- Topic: Useful Generic Scripts
- Replies: 0
- Views: 4935
Useful Generic Scripts
Here we can post generic scripts that are commonly used among servers. I'll start with the most popular one :) : 1. Jump PC to a waypoint (Placeable OnUsed) //:://///////////////////////////////////////////// //:: Name jump_pc_2wp //:: FileName jump_pc_2wp.nss //:: Copyright (c) 2001 Bioware Corp. /...
- Sun Jan 23, 2005 7:08 pm
- Forum: Scripters and Coders' Forum
- Topic: Help with Inn Script
- Replies: 3
- Views: 7727
If it is the Avlis system you use, you will find a pretty detailed guide-doc in the same compressed file or here.
As far as I can tell from your description, you have not applied the appropriate innkeeper's "event" scripts.
As far as I can tell from your description, you have not applied the appropriate innkeeper's "event" scripts.
- Tue Jan 18, 2005 9:59 am
- Forum: CoPaP: Systems Compliance
- Topic: For Import into All CoPaP Worlds
- Replies: 3
- Views: 7876
System: Crafting, Universal Hides Date: Jan 13, 2005/ ver. 2.1 Jan 26/ ver. 2.2 Jan 29 Erf name: DataTransfer_v22.erf Location: Avlis Systems dir on avlis ftp Instructions: Includes 4 scripts and 1 item (PC HIDE) The scripts are: portal_nwnx_inc , modified it to pass the data from the DB onto the hi...
- Wed Jan 05, 2005 6:40 am
- Forum: CoPaP: Development
- Topic: Monk's sharp weapons
- Replies: 8
- Views: 9257
According to the comments I read in that link you posted Nightfall, they dont seem to behave like Kamas. The link Arkon provided seems more up to date. However, both are ~2.5 years old and I'm afraid there will be conflicts with CEP weapons... But if they are indeed based in Kamas and we can overcom...
- Tue Jan 04, 2005 10:42 am
- Forum: CoPaP: Development
- Topic: Monk's sharp weapons
- Replies: 8
- Views: 9257
- Sun Jan 02, 2005 11:08 am
- Forum: NWN General Discussion
- Topic: WARNING! Suspicious window pop up asks for your password!
- Replies: 0
- Views: 5187
WARNING! Suspicious window pop up asks for your password!
http://nwn.bioware.com/forums/viewtopic ... um=42&sp=0
Do not fill in any info in any window that pops up just out of nowhere and with no credentials. Hit Alt+F4 to close it.
~Mist
Do not fill in any info in any window that pops up just out of nowhere and with no credentials. Hit Alt+F4 to close it.
~Mist
- Sat Jan 01, 2005 1:36 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 190999
- Sun Dec 12, 2004 8:45 pm
- Forum: CoPaP: Development
- Topic: Changelings fixed in Avlis
- Replies: 0
- Views: 2560
Changelings fixed in Avlis
The changeling ability fix was succesfully implemented to Avlis. I post the procedure here too for all copap members to be able to view it. Step 1: Modify Client OnEnter script to execute the appropriate script (I call it "avlis_addfeat_sp") ExecuteScript("avlis_addfeat_sp",OBJEC...
- Tue Nov 09, 2004 6:47 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 190999
Avlis - Mikona - Upgraded to 1.64 - Cep 1.50 - Updated Items Palette - Updated City Gate District house interiors completely. - Imported Academy of Mortal Magic - Imported Spellhook updates - Updated areas (indoor and outdoor) - Added 2 small forest areas - Added a shop in nobles district. - Fixed ...
- Mon Nov 08, 2004 7:31 pm
- Forum: Builders' Forum
- Topic: Toolset tips
- Replies: 0
- Views: 5072
Toolset tips
A good source of toolset tips: http://nwn.bioware.com/forums/viewtopic.html?topic=339955&forum=46&highlight= And one more, especially for those handling big modules: Do you want to delete some NPCs or items from the palette, but it takes too much time using the "bioware" way? Inste...