Search found 56 matches

by Mistcaller
Thu Oct 12, 2006 4:28 am
Forum: CoPaP: General Discussion
Topic: Poll on team size: big or small?
Replies: 3
Views: 1902

I believe the team size should be proportional to the size of the player base at the point, where the PW has established itself. Before that point, the optimum is to start with a team that covers all crucial positions (coder, DM, area designer, coordinator) and have a recruitment rate that can cover...
by Mistcaller
Wed Jan 18, 2006 5:23 am
Forum: Catara News
Topic: Catara is fully linked CoPaP world now!
Replies: 4
Views: 2775

Congrats! :D
by Mistcaller
Wed Nov 09, 2005 6:48 pm
Forum: CoPaP: General Discussion
Topic: Most heavily populated CoPaP world?
Replies: 8
Views: 3522

PC-wise or NPC-wise?
by Mistcaller
Sat May 28, 2005 1:36 pm
Forum: Avlis News
Topic: Avlis Scheduled Downtime
Replies: 1
Views: 1982

All Avlis servers are back online.
by Mistcaller
Sun May 15, 2005 7:05 pm
Forum: Scripters and Coders' Forum
Topic: Dissabling PrCs
Replies: 8
Views: 4050

Its in prstge_cls_entr script, at least for avlis, which is called from the module OnEnter event.
by Mistcaller
Sat May 14, 2005 5:30 am
Forum: Scripters and Coders' Forum
Topic: Dissabling PrCs
Replies: 8
Views: 4050

Example for Blackguard (to disable - Set it to zero to enable)
//Blackguard
if (GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) < 1)
SetLocalInt( oPC ,"X1_AllowBlkGrd", 1);
The names of the variables (ScriptVar label) can be found in the respective class_pres_* .2da
by Mistcaller
Wed May 11, 2005 6:04 am
Forum: Scripters and Coders' Forum
Topic: Odd character customizer issue
Replies: 7
Views: 3516

If you are using the linux version, I dont think I can be of help. But I'd bet the issue derives from the files the Creator reads in order to make the new bic. Something seems to be missing there...
by Mistcaller
Tue May 10, 2005 6:07 pm
Forum: Scripters and Coders' Forum
Topic: Odd character customizer issue
Replies: 7
Views: 3516

If this doesnt cause an invalid character, then definitely there is something wrong with the character validation. What do you use for it?
by Mistcaller
Tue May 03, 2005 11:01 am
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 6554

szabot wrote:This is awesome. Do we owe our thanks to Hylia for the coding?
Yep :)
by Mistcaller
Tue May 03, 2005 2:25 am
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 6554

Imported in Mikona, Avlis, as of today.
by Mistcaller
Fri Mar 04, 2005 4:40 am
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 14774

Deleting the custom scripts is required because they are outdated versions of the spells (before HotU or SoU) and they do not include the "hooking" command.
Which means that the system will use those spell versions, instead of the hooked ones.
by Mistcaller
Sun Feb 27, 2005 3:00 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 5929

I have said it before and I must bring it up again here I think. Do not judge the xp system from a PGer angle or from people that spend 10 hours per day, every day on the servers. This is NOT the average. Players can advance fast IF they have sufficient game-time to do so. Even if the xp is reduced,...
by Mistcaller
Thu Feb 24, 2005 6:46 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 5929

My suggestion would be to adhere to the PnP-rules for xp: everything more than 8 CR away from your level was either too easy to really learn from (giving no xp) or too challenging so it must have been a bug or engine/AI-limitations-exploit to have been able to kill him (giving no xp). Saves both th...
by Mistcaller
Sun Feb 20, 2005 8:54 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 5929

I tend to agree with Nob. The CR of the monsters is not the main issue. The real problem derives from areas that have a LOT of spawns and with a high frequency (if the areas are vast, even 1 hour rate is high). And there ARE many such places. Lets take a general example... some caves with spiders. I...
by Mistcaller
Wed Feb 02, 2005 8:16 pm
Forum: Scripters and Coders' Forum
Topic: Useful Generic Scripts
Replies: 0
Views: 1683

Useful Generic Scripts

Here we can post generic scripts that are commonly used among servers. I'll start with the most popular one : 1. Jump PC to a waypoint (Placeable OnUsed) //:://///////////////////////////////////////////// //:: Name jump_pc_2wp //:: FileName jump_pc_2wp.nss //:: Copyright (c) 2001 Bioware Co...
by Mistcaller
Sun Jan 23, 2005 7:08 pm
Forum: Scripters and Coders' Forum
Topic: Help with Inn Script
Replies: 3
Views: 2639

If it is the Avlis system you use, you will find a pretty detailed guide-doc in the same compressed file or here.
As far as I can tell from your description, you have not applied the appropriate innkeeper's "event" scripts.
by Mistcaller
Tue Jan 18, 2005 9:59 am
Forum: CoPaP: Systems Compliance
Topic: For Import into All CoPaP Worlds
Replies: 3
Views: 2263

System: Crafting, Universal Hides Date: Jan 13, 2005/ ver. 2.1 Jan 26/ ver. 2.2 Jan 29 Erf name: DataTransfer_v22.erf Location: Avlis Systems dir on avlis ftp Instructions: Includes 4 scripts and 1 item (PC HIDE) The scripts are: portal_nwnx_inc , modified it to pass the data from the DB onto the hi...
by Mistcaller
Wed Jan 05, 2005 6:40 am
Forum: CoPaP: Development
Topic: Monk's sharp weapons
Replies: 8
Views: 2639

According to the comments I read in that link you posted Nightfall, they dont seem to behave like Kamas. The link Arkon provided seems more up to date. However, both are ~2.5 years old and I'm afraid there will be conflicts with CEP weapons... But if they are indeed based in Kamas and we can overcom...
by Mistcaller
Tue Jan 04, 2005 10:42 am
Forum: CoPaP: Development
Topic: Monk's sharp weapons
Replies: 8
Views: 2639

How are these claws going to function regarding monk attacks and Ki dmg? Will the monk be able to keep his unarmed skills with them or not?
by Mistcaller
Sun Jan 02, 2005 11:08 am
Forum: NWN General Discussion
Topic: WARNING! Suspicious window pop up asks for your password!
Replies: 0
Views: 2082

WARNING! Suspicious window pop up asks for your password!

http://nwn.bioware.com/forums/viewtopic ... um=42&sp=0

Do not fill in any info in any window that pops up just out of nowhere and with no credentials. Hit Alt+F4 to close it.

~Mist
by Mistcaller
Sat Jan 01, 2005 1:36 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 50567

Tairis'nadur Lots of stuff for the New Year! -Updated palette to be the same as avlis -Added crafting ingredients in various places -Added two new areas -Implemented something new but I cant say what. I keep it as a "nasty" surprise! -Finalized universal quest framework -Added few scripted quests! ...
by Mistcaller
Sun Dec 12, 2004 8:45 pm
Forum: CoPaP: Development
Topic: Changelings fixed in Avlis
Replies: 0
Views: 997

Changelings fixed in Avlis

The changeling ability fix was succesfully implemented to Avlis. I post the procedure here too for all copap members to be able to view it. Step 1: Modify Client OnEnter script to execute the appropriate script (I call it "avlis_addfeat_sp") ExecuteScript("avlis_addfeat_sp",OBJECT_SELF...
by Mistcaller
Tue Nov 09, 2004 6:47 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 50567

Avlis - Mikona - Upgraded to 1.64 - Cep 1.50 - Updated Items Palette - Updated City Gate District house interiors completely. - Imported Academy of Mortal Magic - Imported Spellhook updates - Updated areas (indoor and outdoor) - Added 2 small forest areas - Added a shop in nobles district. - Fixed ...
by Mistcaller
Mon Nov 08, 2004 7:31 pm
Forum: Builders' Forum
Topic: Toolset tips
Replies: 0
Views: 1924

Toolset tips

A good source of toolset tips: m And one more, especially for those handling big modules: Do you want to delete some NPCs or items from the palette, but it takes too much time using the "bioware" way? Instead of using the Temp0 folder as an alternative, there is a more efficient way: File -> Export....