Search found 51 matches

by dougnoel
Wed Aug 24, 2005 1:37 pm
Forum: CoPaP: General Discussion
Topic: Question on CoPAP Psionics
Replies: 31
Views: 9564

JO, Send Kinarr a PM on the Avlis boards. He can give you the updated code. It's fresh and shiny for 1.66. :)
by dougnoel
Wed Aug 17, 2005 1:14 pm
Forum: CoPaP: Systems Compliance
Topic: Emote Radial
Replies: 2
Views: 2144

/Systems/emote_radial/ emote_radial_361.rar Version 3.6.1.0 is up on the ftp site. For information on what it contains and installation instructions, see the following link: http://www.avlis.org/devwiki/index.php/Emote_Radial_Version_3.6.1.0:_emote_radial_361.erf The most important part is an exploi...
by dougnoel
Thu Apr 28, 2005 1:21 pm
Forum: CoPaP: General Discussion
Topic: CoPaP Psion, what's in, what's not, what's comming?
Replies: 2
Views: 1404

Re: CoPaP Psion, what's in, what's not, what's comming?

Hiya, I wonder if the ones working on the CoPaP psions have some kind of info on what they will putting in, compared to the Mr Nathan version. Is there any updates coming? Kinarr is working with Mr. Nathan to get us updated to his current version, as well as fix a number of bugs. Since there isn't ...
by dougnoel
Wed Apr 06, 2005 10:27 am
Forum: CoPaP: Development
Topic: Avlis Artificing system.
Replies: 16
Views: 4750

Not to get back on topic or anything... :D I plan to document the variables that are set on aritficed items. It will be on the wiki, and when I get it there I'll make an announcement. In the mean time, the info's in the code - which you have access to, and if you send me a PM and can look up specifi...
by dougnoel
Thu Mar 31, 2005 4:25 pm
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 12906

Someone designing a far-out world should reverse the curve, and let first level characters use artifacts and nukes and restrict 40th characters to sticks and stones. Actually, scratch that, it's a decent P&P idea but it would probably get PGed in 12 seconds flat on CoPaP. You could make it work...y...
by dougnoel
Thu Mar 31, 2005 7:41 am
Forum: CoPaP: Systems Compliance
Topic: Emote Radial
Replies: 2
Views: 2144

Emote Radial

ftp/ emote_radial_2_1.rar ftp/ includes_1_0_sm.rar OR includes_1_0.erf This is version 2_1 of the emote radial system. This is a full version, meaning previous versions are not needed to install this version. For import into all modules. Import and overwrite all. NOTE: There are a few script depende...
by dougnoel
Thu Mar 31, 2005 7:39 am
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 15898

ftp/ shs_1_6_0_3.rar ftp/ includes_1_0_sm.rar OR includes_1_0.erf This is version 1.6.0.3 of the spellhooking system. This is a full version, meaning previous versions are not needed to install this version. For import into all modules. Import and overwrite all. NOTE: There are a few new include fil...
by dougnoel
Wed Mar 30, 2005 4:01 pm
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 15898

tried reading those things you linked to - i got a password box and No problem. The login/password is in the CoPaP subcontractor forum. If you don't have access to that forum, apply and Orl will add you. I've also updated the publis wiki with a full description of the system for the players. Introd...
by dougnoel
Wed Mar 30, 2005 2:26 pm
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 15898

I have added two new pages to the Wiki to help people implement this system http://www.avlis.org/devwiki/index.php/Magic_System . The first is information on all scripts that should be deleted: http://www.avlis.org/devwiki/index.php/Shs:Old_Scripts . The second is information on how to set up vendor...
by dougnoel
Thu Mar 24, 2005 3:25 pm
Forum: CoPaP: Development
Topic: Crafting Help.. I thought I would ask everyone here.....
Replies: 23
Views: 7790

PlasmaJohn is now the crafting guru. I would PM him. Give him some time to respond though, he's a busy guy.
by dougnoel
Sun Mar 20, 2005 11:46 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 21116

Also, in a lot of places you can make the healing kits if you know how, so I think that increasing the prices of them really isn't going to help anything...just give PCs more money at a much faster rate. (I know I sell my excess healing kits to merchants or other PCs.) Yes, but we could add a gp co...
by dougnoel
Mon Mar 14, 2005 3:07 pm
Forum: CoPaP: Development
Topic: Another Idea: Adding new PrCs to CoPaP
Replies: 8
Views: 2935

teleri wrote:I have been tinkering with the ECL classes and think I might have worked out a way to allow for them to advance (:
Cool. I wanted to implement monster classes like in Savage Species. I thought it'd be cool.
by dougnoel
Mon Mar 14, 2005 11:40 am
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 6791

Re: Proposal for Pale Masters

hylia wrote:(2) Immunity to Criticals at level 10 should also give immunity to sneak attack. NWN botched this and it doesn't. (From the PH--anything immune to criticals is automatically immune to sneak attacks).
Bioware fixed this in their latest patch (currently in beta.)
by dougnoel
Sun Mar 13, 2005 1:54 pm
Forum: CoPaP: Development
Topic: Instructions for Installing CoPaP Systems (Wiki)
Replies: 8
Views: 5801

Oops, sorry. The password is in the CoPaP subs forum and the Avlis subs forum. If you are a CoPaP team member you should have access to the CoPaP subs forum. If not, PM me and I'll send it to you.
by dougnoel
Wed Mar 09, 2005 4:58 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

This is the basic part I disagree with. The clerics and druids are what are working right. The kits and heal potions are overpowered to the point of broken. On the other hand, I do think the cure line should be percentage based. Because as you go up in lvl they become completely useless. These two ...
by dougnoel
Fri Mar 04, 2005 2:30 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

I did not mean to say that only cleric spells should be upgraded. Why not? Because in 3E, spells are the same for anyone who can cast them. Yes, druids are not focused on healing, but that's why they don't have heal . If you want to nerf a druid's healing ability, the right way to do it is to chang...
by dougnoel
Fri Mar 04, 2005 10:47 am
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 15898

Is there a list of spells already hooked to be added to the "delete these scripts" list? All the hooked spells as of 1.5 are listed on the player Wiki. You can find it here: http://avlis.org/wiki/ . And is deleting the scripts still necessary? You only need to delete scripts if your world has custo...
by dougnoel
Fri Mar 04, 2005 1:25 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

Re: my closing thoughts

Apandapion wrote:Wasn't there also some discussion about removing the "x per level" power caps for spells?
That's an epic feat that bumps them by 5 or 10.
by dougnoel
Fri Mar 04, 2005 12:57 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

...though it would be nice if we could at least add the AoO. I dont want to see kits nerfed to the point of uselessness (i.e. only use 1 every 4 minutes and never in combat) I do think an attack of opportunity is reasonable...but more than willing to live without it. That's a much more labor-intens...
by dougnoel
Thu Mar 03, 2005 11:54 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

I see the point about the balencing the class, and where we draw the line. In so saying then I will change my opinion of improving the Clerical spells. As Vergilius just stated, we should focus more on the developing and refineing of our respective servers, and work on this if we have time. :) - Tr...
by dougnoel
Thu Mar 03, 2005 11:50 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

The work is rather minimal. All the cure spells run the same function, so we'd just pass it new numbers for each spell and/or add in a percentage line and let the function do the decision-making. The work, as in most of the spellhooking changes, is deciding what we want to do. Since I have more time...
by dougnoel
Thu Mar 03, 2005 11:28 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

Actually, I was trying to derail the healing kit nerfing thread - which I did. :D My point in that thread was the kits aren't broken, the spells are just weak. We don't have to change them, it was just my suggestion for how I think the "unbalance" of the healing kits should be handled to keep the ga...
by dougnoel
Thu Mar 03, 2005 10:46 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 19153

Some reactions: 1.) My question would have been better worded, "Is curative magic underpowered in NWN PW's?" [/i] I did not mean to say that only cleric spells should be upgraded. Why not? Because in 3E, spells are the same for anyone who can cast them. Yes, druids are not focused on healing, but th...
by dougnoel
Thu Mar 03, 2005 2:52 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 21116

There is indeed the issue of Immunity Disease and Poison items but remember someone has to use an item slot for these and most players these days usually would rather have something that seems more powerful to them in that slot. Immunity Disease items just don't have the same popularity they did in...
by dougnoel
Thu Mar 03, 2005 2:41 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 21116

Re: An idea:Removing Healing Kits from CoPaP

Personally, I think nerfing kits is a dead-horse topic. It's been discussed multiple times on Avlis. Nothing has been changed. However, that doesn't mean that there isn't an issue that needs to be resolved. A game producer friend of mine was fond of saying, "You can't find a solution until you know ...