
Search found 51 matches
- Wed Aug 24, 2005 1:37 pm
- Forum: CoPaP: General Discussion
- Topic: Question on CoPAP Psionics
- Replies: 31
- Views: 36439
- Wed Aug 17, 2005 1:14 pm
- Forum: CoPaP: Systems Compliance
- Topic: Emote Radial
- Replies: 2
- Views: 6918
/Systems/emote_radial/ emote_radial_361.rar Version 3.6.1.0 is up on the ftp site. For information on what it contains and installation instructions, see the following link: http://www.avlis.org/devwiki/index.php/Emote_Radial_Version_3.6.1.0:_emote_radial_361.erf The most important part is an exploi...
- Thu Apr 28, 2005 1:21 pm
- Forum: CoPaP: General Discussion
- Topic: CoPaP Psion, what's in, what's not, what's comming?
- Replies: 2
- Views: 4035
Re: CoPaP Psion, what's in, what's not, what's comming?
Hiya, I wonder if the ones working on the CoPaP psions have some kind of info on what they will putting in, compared to the Mr Nathan version. Is there any updates coming? Kinarr is working with Mr. Nathan to get us updated to his current version, as well as fix a number of bugs. Since there isn't ...
- Wed Apr 06, 2005 10:27 am
- Forum: CoPaP: Development
- Topic: Avlis Artificing system.
- Replies: 16
- Views: 16049
Not to get back on topic or anything... :D I plan to document the variables that are set on aritficed items. It will be on the wiki, and when I get it there I'll make an announcement. In the mean time, the info's in the code - which you have access to, and if you send me a PM and can look up specifi...
- Thu Mar 31, 2005 4:25 pm
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 45161
- Thu Mar 31, 2005 7:41 am
- Forum: CoPaP: Systems Compliance
- Topic: Emote Radial
- Replies: 2
- Views: 6918
Emote Radial
ftp/ emote_radial_2_1.rar ftp/ includes_1_0_sm.rar OR includes_1_0.erf This is version 2_1 of the emote radial system. This is a full version, meaning previous versions are not needed to install this version. For import into all modules. Import and overwrite all. NOTE: There are a few script depende...
- Thu Mar 31, 2005 7:39 am
- Forum: CoPaP: Systems Compliance
- Topic: Magic System
- Replies: 22
- Views: 205534
ftp/ shs_1_6_0_3.rar ftp/ includes_1_0_sm.rar OR includes_1_0.erf This is version 1.6.0.3 of the spellhooking system. This is a full version, meaning previous versions are not needed to install this version. For import into all modules. Import and overwrite all. NOTE: There are a few new include fil...
- Wed Mar 30, 2005 4:01 pm
- Forum: CoPaP: Systems Compliance
- Topic: Magic System
- Replies: 22
- Views: 205534
tried reading those things you linked to - i got a password box and No problem. The login/password is in the CoPaP subcontractor forum. If you don't have access to that forum, apply and Orl will add you. I've also updated the publis wiki with a full description of the system for the players. Introd...
- Wed Mar 30, 2005 2:26 pm
- Forum: CoPaP: Systems Compliance
- Topic: Magic System
- Replies: 22
- Views: 205534
I have added two new pages to the Wiki to help people implement this system http://www.avlis.org/devwiki/index.php/Magic_System . The first is information on all scripts that should be deleted: http://www.avlis.org/devwiki/index.php/Shs:Old_Scripts . The second is information on how to set up vendor...
- Thu Mar 24, 2005 3:25 pm
- Forum: CoPaP: Development
- Topic: Crafting Help.. I thought I would ask everyone here.....
- Replies: 23
- Views: 21904
- Sun Mar 20, 2005 11:46 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 77096
Also, in a lot of places you can make the healing kits if you know how, so I think that increasing the prices of them really isn't going to help anything...just give PCs more money at a much faster rate. (I know I sell my excess healing kits to merchants or other PCs.) Yes, but we could add a gp co...
- Mon Mar 14, 2005 3:07 pm
- Forum: CoPaP: Development
- Topic: Another Idea: Adding new PrCs to CoPaP
- Replies: 8
- Views: 9331
- Mon Mar 14, 2005 11:40 am
- Forum: CoPaP: Development
- Topic: Proposal for Pale Masters
- Replies: 18
- Views: 20310
Re: Proposal for Pale Masters
Bioware fixed this in their latest patch (currently in beta.)hylia wrote:(2) Immunity to Criticals at level 10 should also give immunity to sneak attack. NWN botched this and it doesn't. (From the PH--anything immune to criticals is automatically immune to sneak attacks).
- Sun Mar 13, 2005 1:54 pm
- Forum: CoPaP: Development
- Topic: Instructions for Installing CoPaP Systems (Wiki)
- Replies: 8
- Views: 15666
- Wed Mar 09, 2005 4:58 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
This is the basic part I disagree with. The clerics and druids are what are working right. The kits and heal potions are overpowered to the point of broken. On the other hand, I do think the cure line should be percentage based. Because as you go up in lvl they become completely useless. These two ...
- Fri Mar 04, 2005 2:30 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
I did not mean to say that only cleric spells should be upgraded. Why not? Because in 3E, spells are the same for anyone who can cast them. Yes, druids are not focused on healing, but that's why they don't have heal . If you want to nerf a druid's healing ability, the right way to do it is to chang...
- Fri Mar 04, 2005 10:47 am
- Forum: CoPaP: Systems Compliance
- Topic: Magic System
- Replies: 22
- Views: 205534
- Fri Mar 04, 2005 1:25 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
Re: my closing thoughts
That's an epic feat that bumps them by 5 or 10.Apandapion wrote:Wasn't there also some discussion about removing the "x per level" power caps for spells?
- Fri Mar 04, 2005 12:57 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
...though it would be nice if we could at least add the AoO. I dont want to see kits nerfed to the point of uselessness (i.e. only use 1 every 4 minutes and never in combat) I do think an attack of opportunity is reasonable...but more than willing to live without it. That's a much more labor-intens...
- Thu Mar 03, 2005 11:54 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
I see the point about the balencing the class, and where we draw the line. In so saying then I will change my opinion of improving the Clerical spells. As Vergilius just stated, we should focus more on the developing and refineing of our respective servers, and work on this if we have time. :) - Tr...
- Thu Mar 03, 2005 11:50 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
The work is rather minimal. All the cure spells run the same function, so we'd just pass it new numbers for each spell and/or add in a percentage line and let the function do the decision-making. The work, as in most of the spellhooking changes, is deciding what we want to do. Since I have more time...
- Thu Mar 03, 2005 11:28 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
- Thu Mar 03, 2005 10:46 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
- Thu Mar 03, 2005 2:52 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 77096
There is indeed the issue of Immunity Disease and Poison items but remember someone has to use an item slot for these and most players these days usually would rather have something that seems more powerful to them in that slot. Immunity Disease items just don't have the same popularity they did in...
- Thu Mar 03, 2005 2:41 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 77096
Re: An idea:Removing Healing Kits from CoPaP
Personally, I think nerfing kits is a dead-horse topic. It's been discussed multiple times on Avlis. Nothing has been changed. However, that doesn't mean that there isn't an issue that needs to be resolved. A game producer friend of mine was fond of saying, "You can't find a solution until you ...