Search found 8 matches
- Sat Jun 12, 2004 1:38 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 13914
DO Keep in mind the frequency of monsters in an area and the areas around it. These affect the rate of experience gain just as much as XP settings do. A high monster-density is going to encourage powergaming, especially if the encounters can easily be triggered one at a time. Give your cities and v...
- Sun May 23, 2004 6:34 pm
- Forum: CoPaP: Development
- Topic: XP on Hala
- Replies: 24
- Views: 15353
- Sat Apr 24, 2004 2:26 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 13914
Come on, anyone have anything to add? I'm looking at Red Golem and Aloro in particular. DO Try to match building interiors roughly to the shape and size of their exterior tilegroups . Of course it doesn't pay to be TOO anal. A 2x2 tilegroup should NOT necessarily equal a 2x2 interior area. But gener...
- Sun Apr 18, 2004 7:24 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 13914
DO Devise a system for naming areas, doors, transitions- trust me on this one. Put in tons of useless, aesthetic fluff. Like museums, temples, libraries, art galleries, rug shops... you get the picture. Be creative. Stack placeables on top of each other . If you put four Boulder placeables together...
- Sat Apr 17, 2004 3:18 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 13914
- Fri Apr 16, 2004 12:03 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 13914
Area building: DOs and DON'Ts
I've travelled many PW servers, both CoPaP and... not CoPaP. From the icy mountains of ALFA, to the Drizzt-infested plains of Neversummer, to the dry deserts of Avlis. I've seen good areas. I've seen average areas. And I have seen bad areas. So I've begun compiling a mantra useful to the persistant ...
- Fri Apr 16, 2004 11:39 am
- Forum: Builders' Forum
- Topic: Excellent PW Tilesets
- Replies: 5
- Views: 6414
- Sun Mar 21, 2004 7:11 pm
- Forum: CoPaP: General Discussion
- Topic: Area builders wanted!
- Replies: 0
- Views: 2236
Area builders wanted!
The World of Tairis'nàdur is looking for one or two more area builders. We are a linked CoPaP world, headed by Themicles, fairly early in development; the progress of our world tends to advance slowly, and our standards for content are very high. If you are proficient with the toolset (NWScript not ...