Search found 24 matches

by Nob
Wed Jun 27, 2012 6:53 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 8092

Those aren't the same race as Avlissian ghost elves in the copap hak. The ones in our subrace system are very specifically an Avlis subrace.
by Nob
Wed Jun 27, 2012 4:35 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 8092

Autobic's Enforce Legal Character will break if you set the base race to one thing, then apply the racial modifications to another.

Also, given that Ghost Elves are an Avlis creation, how are they not Avlis exclusive?
by Nob
Tue Jan 17, 2006 8:51 pm
Forum: CoPaP: General Discussion
Topic: Psionics and new powers
Replies: 42
Views: 12156

Well if you wanna go with dropping powerchecks, psionic powers would have to be done through a progression table per PnP if you wanna go with 3rd Ed rules, so that the strength of your known powers goes up with psi levels. (thus, no more 1-2 level psions with D-Door, which come to think of it, would...
by Nob
Mon Nov 07, 2005 2:12 am
Forum: General Discussion
Topic: Ysgardhala.... lost in web ?
Replies: 6
Views: 3906

Should be back in operation.
by Nob
Fri Jul 01, 2005 12:01 am
Forum: CoPaP: Development
Topic: Portal rearrangement and stuff (read for portal info)
Replies: 15
Views: 6903

I've already removed it on Hala end...just so y'all know.
by Nob
Sun May 15, 2005 12:58 am
Forum: Hala News
Topic: Portal Fixed(for now) and a Note(Please read)
Replies: 1
Views: 1795

Portal Fixed(for now) and a Note(Please read)

After a bit of jujitsu and voodoo the portal to Avlis works again.

I do however ask that NO ONE touch the Glantri portal or try to come in from Glantri as that will crash the server.

Thanks.
by Nob
Wed Apr 06, 2005 10:45 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 25555

. It might behoove the team to simply ask the world to consider NOT giving their gear away when they retire, especially the gear in question. I think the majority of our players would consider it. If even a portion of the gear doesnt get handed down its an improvement. There's actually a very simpl...
by Nob
Thu Mar 31, 2005 7:43 pm
Forum: Hala News
Topic: Hala Website Back Up.
Replies: 0
Views: 1592

Hala Website Back Up.

After quite a bit of gnashing of teeth, and digging up old copies of forum themes the website is back up at:
www.ysgardhala.org

The forums are a bit old and I'm going to have to do a bit of work on some of the smaller details, but for now they're up and postable.

--Nob
by Nob
Mon Mar 21, 2005 5:45 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 50343

Hala
  • Put up several spellhooking updates and test scripts. Including a test of Isaac's Greater Missile Storm
  • Various minor fixes to merchants, NPC placement and palette.
by Nob
Mon Mar 21, 2005 11:20 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 50343

Hala (On next restart) ⋅ Removed Soul's persistent faction system as it was being a pain in the ass. ⋅ Updated spell scripts to Avlis Spellhooking 1.6.0.1 standards. Disabled share spell for the time being. ⋅ Updates to various merchants who were doing funky things. &s...
by Nob
Sun Mar 20, 2005 11:20 am
Forum: Hala News
Topic: Hala Website and News
Replies: 23
Views: 8819

Working on the problem, but we might have to move the forums, so stay tuned.
by Nob
Mon Mar 14, 2005 4:00 pm
Forum: CoPaP: Development
Topic: Another Idea: Adding new PrCs to CoPaP
Replies: 8
Views: 2748

Have we figured out how the PRC implementation will clash with our custom races system?

Specifically the PRC PrCs use creature hides for certain features, do they not?

or has that changed with the recent patches?
by Nob
Fri Mar 04, 2005 2:42 am
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 14642

Is there a list of spells already hooked to be added to the "delete these scripts" list?

And is deleting the scripts still necessary?
by Nob
Thu Mar 03, 2005 11:16 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 18049

Would this be possible? Cure Minor Wounds: 1d4 or 1%/2 caster levels to a max of 5%. Cure Light Wounds: 1d8 + caster level (maximum 5) or 1%/caster level to a max of 10% Cure Moderate Wounds: 2d8 + caster level (maximum 10) or 1%/caster level to a maximum of 20. Cure Serious Wounds: 3d8 + caster lev...
by Nob
Thu Mar 03, 2005 10:27 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 18049

Well, they already are, I think...

Having better healing spells does give them an alternative role in a party, IMO.

I think though, that if the changes go in, it should apply to all CAST healing spells, but not to potions and wands and scrolls and what not.
by Nob
Thu Feb 24, 2005 9:52 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 19976

But they aren't better. I think the perception's getting a bit skewed here. It's not as if having a healing kit is going to make a level 10 character with a few nominal skill points in the skill do a whole lot better in healing than a level 10 cleric. 3d8 + 10 is usually going to heal just as much i...
by Nob
Sun Feb 20, 2005 6:38 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 5913

I think you're seriously overstating the influence of epic areas. There are maybe half a dozen scattered throughout the 8 or so linked servers. I'm pretty sure that throughout the highest CR you're going to see is going to be only 24-26 and those are for once/reset spawns. The regular "epic" areas h...
by Nob
Mon Jan 17, 2005 2:12 am
Forum: CoPaP: Development
Topic: Very attractive addition: can this be implemented CoPaPwide?
Replies: 9
Views: 3554

Wow, that's pretty damn good.

Question, just how configurable are the objects?

For example do they all come as one package, or do they come in various combinatinos so you can just have a sword worn on the hip or something like that?

Can't wait to see what you'll be working on next.
by Nob
Wed Nov 10, 2004 11:53 am
Forum: CoPaP: General Discussion
Topic: AutoFail in 1.64
Replies: 36
Views: 9817

A 10th level fighter can take a cannon ball in the chest and be FINE. At least in 3rd edition, though the chances are very remote, that canon ball can roll a triple critical and take him out. I thought that whole "keep rolling critical dice" thing was just a fixture on fire-arms that was added in o...
by Nob
Mon Nov 08, 2004 1:18 pm
Forum: CoPaP: General Discussion
Topic: AutoFail in 1.64
Replies: 36
Views: 9817

I have two primary objections to auto-fail. First: The number of saves you're expected to make in NWN is exponentially higher than in any pen and paper situation where the house rules give an auto-fail on 1. Rather than the one or two per encounter you're expected to roll, any nasty encounter will i...
by Nob
Mon Aug 30, 2004 9:36 pm
Forum: General Discussion
Topic: Pw joining CoPap?
Replies: 18
Views: 5529

Let's see...so the gist of it is....

"We don't wanna really be part of CoPaP, but we want access to your playerbase, so can we join?"

Or is there some less blunt more eloquent way of saying it?
by Nob
Sat May 08, 2004 3:13 am
Forum: CoPaP: General Discussion
Topic: PRC: Stratovarius, Bleeding Edge and the rest of the gang
Replies: 9
Views: 4817

Wouldn't a primary problem with this be the fact that the PrC Consortium Pack uses the creature skins part to add feats?(At least this is what seemed to be the case when I was playing around with it and certain PrC's like the Tempest offline.) That sounds like it'd clash pretty openly with our custo...
by Nob
Wed Mar 03, 2004 4:07 pm
Forum: CoPaP: General Discussion
Topic: Pro's and Con's of the CEP
Replies: 39
Views: 11052

The biggest problem I see is with the current custom content being overwritten. There already was a huge number of problems with character heads when HotU began to get circulated, and it'd honestly be a bit strange(not to mention unfair) for something like 90% of the custom models to suddenly be swi...
by Nob
Mon Dec 29, 2003 10:33 pm
Forum: Ithilla News
Topic: What were the skies like when you were young?
Replies: 8
Views: 3384

Just a thought, you might want to obscure the bottoms more through fog and cover that area with an effect that reacts more like the blurred fog(therefore blends into the background) rather than trying to have a landscape between the mountains and the ground.

Very nice start though.