http://www.nwnx.org/phpBB2/viewtopic.php?t=1513
LinuxVaultster-1.0.0 has been released.
Search found 11 matches
- Mon Feb 01, 2010 11:39 am
- Forum: CoPaP: Development
- Topic: Vaultster for Linux
- Replies: 14
- Views: 21677
- Tue Jul 28, 2009 3:41 am
- Forum: CoPaP: Development
- Topic: Vaultster for Linux
- Replies: 14
- Views: 21677
But I am interested to know if this is interacting reliably with the Windows version currently in CoPaP. I did test against Win32 Vaultster. I'm fairly certain it's using the plugin binary I grabbed from Avlis prior to the FrankenCluster going dark. I was going to say latest from nwnx.org, but I'm ...
- Mon Jul 20, 2009 8:59 am
- Forum: CoPaP: Development
- Topic: Vaultster for Linux
- Replies: 14
- Views: 21677
Vaultster for Linux
Dusts off the forum As many of you probably know, in the Spring Avlis migrated to Linux VM's on VMWare ESXi server. I'll fess up, I knew that the Linux version of the Vaultster plugin was completely out of date, and IIRC, wasn't compatible with Win32 Vaultster when it was released. I was about half...
- Thu Jan 05, 2006 12:01 pm
- Forum: Scripters and Coders' Forum
- Topic: Magic Weapon Change for Gloves
- Replies: 4
- Views: 9137
- Mon Nov 08, 2004 9:04 am
- Forum: CoPaP: General Discussion
- Topic: AutoFail in 1.64
- Replies: 36
- Views: 34870
So instead of making autofail happen in 1 out of 20 times, we make it happen in 1 out of 30 or even 1 out of 100 times (fiddle to your hearts content here) This solution has been brought up before: don't remove the autofail, but make it less than that awesomely big 5%, which as said i way too much ...
- Tue Sep 14, 2004 5:30 pm
- Forum: CoPaP: Development
- Topic: List of NWNX plugins needed to run a CoPaP World
- Replies: 8
- Views: 14188
- Tue Apr 20, 2004 1:11 am
- Forum: CoPaP: General Discussion
- Topic: Hmmm....
- Replies: 9
- Views: 9188
You got stock in Microsoft or somethin'? The straight answer: Not by choice, but I'm sure that one or more of the mutual funds and the index funds in my various 401k's do. Stupid investment, it's been flat since the DoJ case started. Anyway... (I had to think a bit how you got that impression...) N...
- Mon Apr 19, 2004 8:09 pm
- Forum: CoPaP: General Discussion
- Topic: Hmmm....
- Replies: 9
- Views: 9188
- Sun Apr 18, 2004 1:19 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 21528
You're taking his statement a little too far. If you're using 2x2 areas for exterior landscape, you're nuts. And I know Brick isn't crazy. He's my lead builder. ;) Furthermore, he knows about placeables and tile seams. Give him a little credit, and a little time to write up more. He did tell me he ...
- Sat Apr 17, 2004 2:18 pm
- Forum: General Discussion
- Topic: Pay for Play?
- Replies: 1
- Views: 2775
Pay for Play?
A touchy subject for sure, I'm hoping it doesn't devolve into a flamewar though. I'd like to get a ServerOp/Builder perspective on this. I'd like to start a similar thread on Avlis' R&R forum for a player perspective. For a variety of reasons, but mostly the screwy licensing relationship between...
- Sat Apr 17, 2004 12:55 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 21528
Re: Area building: DOs and DON'Ts
DON'T ... Make your areas huge . If you want a journey to take a long time, make a bunch of small areas. You'll reduce load times and won't have to resort to grossly overexaggerated terrain features. And it's much easier to "fill up" an area without getting repetetive. ... Put in too many...