Search found 25 matches

by Pitched Black
Thu Mar 04, 2004 6:57 pm
Forum: Hala News
Topic: New Server and New Website
Replies: 1
Views: 3735

New Server and New Website

The new server at nwn.hala-world.org:5121 is now up and the old server is down. There will also be a website at http://www.hala-world.org sometime soon.
by Pitched Black
Tue Mar 02, 2004 10:14 am
Forum: General Discussion
Topic: Call it: How many oscars for LoTR?
Replies: 7
Views: 5721

I consider that movie to be a side project, something to work on while he thinks of something good to do next.
http://www.imdb.com/title/tt0360717/
by Pitched Black
Mon Mar 01, 2004 7:27 pm
Forum: General Discussion
Topic: Call it: How many oscars for LoTR?
Replies: 7
Views: 5721

Well, here's to hoping that Peter Jackson's next movie will be just as bestpicture-worthy as LotR.
by Pitched Black
Mon Mar 01, 2004 1:37 am
Forum: General Discussion
Topic: Call it: How many oscars for LoTR?
Replies: 7
Views: 5721

Damn, I missed it... And by the sounds of it, it was the first one worth watching, ever. It's about time the oscars start going to the good movies.
by Pitched Black
Sun Feb 29, 2004 11:23 am
Forum: Hala News
Topic: Hala Server Relocation
Replies: 0
Views: 2985

Hala Server Relocation

At 10pm GMT on Thursday, March 4th there will be a temporary down time while the Hala server is relocated. Once the server comes back up, you will have to connect to it through nwn.hala-world.org. I don't expect this to take more than an hour or so but it might so I'll make another announcement here...
by Pitched Black
Sat Feb 07, 2004 12:48 pm
Forum: CoPaP: General Discussion
Topic: Portal from Hala to Avlis is down.
Replies: 6
Views: 5469

Mentioning here should be good enough. If you want to go to the specific servers, you're allowed but it could be an issue with either so you'd have to go to them both. Here's fine though, but we may need a bugs forum...
by Pitched Black
Thu Jan 22, 2004 8:30 am
Forum: Hala News
Topic: Low Level DM Event
Replies: 0
Views: 3032

Low Level DM Event

Eggyt will be running a low level event for players tonight in Nagritch at 8pm GMT. More information is available at hala.neonsun.org. Aimed at low level characters on Hala tonight from 8pm GMT. This is a chance for all you newer players to get some training and development and hopefully have some f...
by Pitched Black
Thu Jan 22, 2004 7:55 am
Forum: CoPaP: Development
Topic: Posting permissions on the Member World News
Replies: 1
Views: 2487

doing it now
by Pitched Black
Thu Dec 25, 2003 12:53 am
Forum: NWN General Discussion
Topic: NWNX2 and HoU
Replies: 2
Views: 5651

So far, NWNX2 has worked perfectly with v1.61. I've tested most of my module's features that use the db since the upgrade and it all works. Except for one thing, but it only works better because of a patch that was put in during the upgrade...
by Pitched Black
Thu Dec 25, 2003 12:36 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

For the pathfinding issue. If one server doesn't correctly/completely transfer the variables, they're not lost. This also means that a few servers can have a specific variable set up for a cross-server quest and they wouldn't have to make every other server transfer that variable for them.
by Pitched Black
Tue Dec 23, 2003 11:37 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

Remove the nChangingHides option and functionality then set oHide to your book and (assuming they'd work in the first place), you still have your scripts ready.
by Pitched Black
Mon Dec 22, 2003 8:41 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

Now that I actually got to thinking about this script... filename: copap_include #include "ars_include" void copap_updatedb(object oPC = OBJECT_SELF, object oHide = GetItemInSlot(INVENTORY_SLOT_CHEST), int nChangingHides = 0) { int nCurrent = 1; int nTotal = ARS_GetSkillCount(); while (nVa...
by Pitched Black
Mon Dec 22, 2003 6:57 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

The problem with the book is that it can be dropped by the PC. This isn't a bad thing as we should only need to record and strip the data during the link but it would require that everyone record and send this data during the link. If someone doesn't want to participate in this, and the player drops...
by Pitched Black
Thu Dec 18, 2003 2:25 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

How often do you replace hides and how long would it take to get (a quick guess) 10 variables before you replace it and then store that same 10 again. For the price of that bit of extra script when you replace hides, this would be a very nice feature to have up and running.
by Pitched Black
Wed Dec 17, 2003 10:40 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

What I'm trying to say is, if a player does already have a hide equipped, why can't we use it to store variables on anyways. Whether the hide is labelled anything specific or not, you can still find it with the equipped in slot command and can still get the variables off of it. If you do want to pas...
by Pitched Black
Wed Dec 17, 2003 12:15 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

If we limit this to just the crafting system for a minute (which is the only big semi-standard system that could benefit from this), we only need to pass 1 number for each skill that the PC has experience in. And you also only 'have' to keep this in some kind of db (LocalInt would work fine) while y...
by Pitched Black
Wed Dec 17, 2003 12:59 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 27582

Check if there's a creature hide and if there isn't one on the player, add a generic one. If there already is a hide, just store the variables on it anyways. When the player gets to the next server, update the db from whatever's in that slot but don't delete the hide. Update it again right before po...
by Pitched Black
Fri Dec 12, 2003 5:16 pm
Forum: General Discussion
Topic: Questions about hardware/world development
Replies: 6
Views: 5862

My machine can only handle a few people if I'm playing on it too. Seems to bog it down 'a lot'. It's only really used for MSN/music once in awhile and the toolset if something needs to be updated right away.
by Pitched Black
Thu Dec 11, 2003 9:35 pm
Forum: General Discussion
Topic: Questions about hardware/world development
Replies: 6
Views: 5862

Hala runs on a Pentium 4 1.1 GHz machine. It's more than just enough to run a server but the limiting factor is mostly ram, I only have 3-something hundred in it right now. Runs fine with 5-15 players but I've never seen more than that in it yet. As far as internet goes, if you can get downloads and...
by Pitched Black
Thu Dec 11, 2003 1:04 pm
Forum: Hala News
Topic: 2 New Hak Paks
Replies: 0
Views: 3072

2 New Hak Paks

It's been a while, but it's finally here! HalaHak2_2 adds compatibility for flyable/pilotable airships that will be up and running on friday night. You will also have to download Nightbringer/Mystic Nexus' Arcane Space tileset. These are both now available on Hala's ftp site as well as the other 3 h...
by Pitched Black
Thu Dec 04, 2003 1:05 pm
Forum: Hala News
Topic: DM-Run Event this Saturday
Replies: 0
Views: 3040

DM-Run Event this Saturday

Frawick will be holding the next event of his series this Saturday at 7PM EST. 'View Comments' to see his post or visit this thread: http://hala.neonsun.org/phpbb2/viewtopic.php?t=377 . Holding this one Next Sunday night, 7:00pm US Est roughly 12:00pm GMT Tis a continuation of the Artifacts. And the...
by Pitched Black
Mon Dec 01, 2003 11:46 am
Forum: Builders' Forum
Topic: Common problems you see in other modules and PW's
Replies: 20
Views: 17874

This is the reason I do not visit Hala. I only have a 56k Dialup (rural area = no Broadband available and no cable). I have been there a couple of times. It looks awesome. However, it is so slow that it is unplayable - so I don't go there any more. This is a great shame. Is this from the new mod or...
by Pitched Black
Fri Nov 28, 2003 11:10 pm
Forum: Hala News
Topic: Hala has been destroyed!
Replies: 1
Views: 5175

Hala has been destroyed!

If you haven't checked into Hala for awhile, I suggest you come to see the rebuilt module! No 32x32 areas, no static areas, no long roads, no huge open areas without anything to do in them. For more information on this unexpected turn of events and how it relates to you IC, visit the Hala website to...
by Pitched Black
Thu Nov 27, 2003 9:16 pm
Forum: CoPaP: General Discussion
Topic: Game Questions
Replies: 5
Views: 4168

I've got a few DMs that prefer using higher lvl PCs to run DM events instead of the DM-client. They do this for very long quests where people not knowing a DM's running it might be an advantage or just to keep a kind of consistency going. In some of the major DM-ed events, there have been DMs logged...
by Pitched Black
Wed Nov 26, 2003 10:33 pm
Forum: Polls
Topic: How do you like the new site?
Replies: 17
Views: 15812

Wow, looks a lot better since it first came up a couple days ago. All you need now is a watermark to complete the whole space thing...