Search found 25 matches

by kombinat
Wed Aug 10, 2005 9:52 pm
Forum: CoPaP: Development
Topic: Subrace System
Replies: 15
Views: 6949

Okay now i have the conversation working required modifing the OnLoad event to enable the subrace system (in the base mod it is only enabled on one of the avlis servers i guess) so now i can select my race and it says everything is applied and boots you but when you log back in your characters bic ...
by kombinat
Thu Jul 14, 2005 2:01 am
Forum: CoPaP: Development
Topic: nw_c2_default7 script
Replies: 2
Views: 1992

Great, thanks Psyco!

Cheers,
kombinat
by kombinat
Thu Jul 14, 2005 12:33 am
Forum: CoPaP: Development
Topic: nw_c2_default7 script
Replies: 2
Views: 1992

nw_c2_default7 script

Could someone from Avlis send me the latest Avlissian nw_c2_default7 script? Or point me to where it might be obtained? I can be emailed here: kombinat at hotmail.com

Cheers,
kombinat
by kombinat
Fri Apr 08, 2005 2:45 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 32742

Or choose not to get it marked plot/non-droppable if it's an issue for the character?
by kombinat
Wed Apr 06, 2005 5:28 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 32742

True, I'm only looking at it from the point of view of characters with 1 or 2 uber loot items, not the uber merchants. How many 1-2 item characters are there, and how many are there that have bags full of banned gear? The numbers there should determine whether this approach would be effective would ...
by kombinat
Wed Apr 06, 2005 4:45 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 32742

JO, Unless I misunderstand the original post, Psyco's proposal doesn't match that interpretation. The proposal is aimed at preventing the uber loot from being handed down as characters retire, so the gear leaves the world along with the retiring character. It makes the item's lifespan match the char...
by kombinat
Wed Apr 06, 2005 2:23 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 32742

I can't see this being implemented copap wide. If I remember the charter correctly, very few game mechanics are actually required copap-wide, especially if you are a NACS. So what would happen is that when someone visited world X with this feature, and the local DM stepped forward and superglued al...
by kombinat
Sat Mar 26, 2005 10:40 am
Forum: CoPaP: General Discussion
Topic: Desiring a cute dragon model...
Replies: 14
Views: 5451

I love the cute little dragon. Sand would have him in a flash! :D
by kombinat
Thu Mar 10, 2005 10:12 pm
Forum: CoPaP: Development
Topic: Instructions for Installing CoPaP Systems (Wiki)
Replies: 8
Views: 6508

*pokes doug* What's the secret process? :)
by kombinat
Fri Mar 04, 2005 4:39 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 26377

Side note: Note it is only a gold sink when healing kits are purchsed from NPC merchants. When they're purchased from crafters, this is not a gold sink as the gold does not leave the economy.
by kombinat
Thu Mar 03, 2005 5:38 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 25011

I like that change... although, I'd suggest it only be effective for spells cast by clerics, not scrolls, potions or items.
by kombinat
Fri Feb 25, 2005 10:45 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 8000

I don't mean 1 for those with no xp penalty and 0 for those with an xp penalty... I mean a blanket 1xp for everyone. If that means it has to be made 1.49xp or something so be it.. the end result is that if you kill a monster that is absolutely no threat to you (CR 10 or more lower or something), you...
by kombinat
Fri Feb 25, 2005 5:41 am
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 8000

As a mid-way point there... perhaps instead of 0xp it could be 1xp. Still take forever to PG up like that, but you don't HAVE to go to epic adventuring areas to get a slow advance, that way. I like being able to take an adventuring party out with Sand and get a small amount... 100-200xp for a few ho...
by kombinat
Wed Feb 23, 2005 10:42 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 26377

Only usable out of combat, except to stabilise bleeding PCs, and can't be used to cure diseases/poisons? Sounds like a good approach to me.. diseases would be terrifying to anyone not partied with a mid-high level druid or cleric.. poisons at least you can carry antidotes for. Heal kits would still ...
by kombinat
Sat Jan 29, 2005 6:38 am
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 8031

Arkonswrath wrote:There are others that also have things that could stand to be more in line with the PnP versions of them
Like HiPS....
by kombinat
Fri Jan 14, 2005 3:02 am
Forum: CoPaP: Development
Topic: Very attractive addition: can this be implemented CoPaPwide?
Replies: 9
Views: 4370

Thanks for looking into it, Themi! :)
by kombinat
Wed Jan 05, 2005 12:01 am
Forum: CoPaP: Development
Topic: Monk's sharp weapons
Replies: 8
Views: 3447

Yep, they're base item Kama with a different graphical model, I believe.
by kombinat
Thu Dec 16, 2004 9:53 pm
Forum: Miras
Topic: Hades Staff Introductions
Replies: 3
Views: 3771

I'm the fairy godmother of Hades, I'll be doing module coordination and scripting to start with at least.
by kombinat
Wed Dec 01, 2004 10:58 pm
Forum: Miras
Topic: Gray Waste Entrapment by the book?
Replies: 11
Views: 4742

I agree with Hylia... a quest to complete to leave the plane, yes.. permanent entrapment? No way out? No thanks..
by kombinat
Tue Nov 16, 2004 9:56 pm
Forum: Miras
Topic: A note to anyone who plans on making a character in Hades.
Replies: 8
Views: 4195

Oooh! :)

So.. uh... will Sand be able to get there?
by kombinat
Wed Oct 20, 2004 12:24 am
Forum: Tairis'nàdur News
Topic: Tairis'nàdur Finally Picks Second Ambassador
Replies: 4
Views: 3404

Congratulations :)
by kombinat
Tue Aug 24, 2004 10:16 pm
Forum: CoPaP: General Discussion
Topic: Druid Poison Immunity broken CoPaP wide?
Replies: 6
Views: 2780

Yep, some spiders have Crippling Strike, which is nasty..
by kombinat
Sat Jul 31, 2004 12:04 am
Forum: CoPaP: General Discussion
Topic: Characters & Planar Travelling :)
Replies: 21
Views: 7897

Sand has been to every linked world (ie not EA or Abyss404)... I love it, any one world is too small for me, it's refreshing to travel around :)
by kombinat
Thu Jul 01, 2004 11:39 pm
Forum: Scripters and Coders' Forum
Topic: (Greater) Magic Fang
Replies: 5
Views: 2573

Any difference between the 3.0 rules of NWN and the 3.5 rules?
by kombinat
Thu Apr 22, 2004 2:24 am
Forum: CoPaP: General Discussion
Topic: Are +3 weapons and glowsticks prestigious anymore?
Replies: 34
Views: 13281

If enchanted weapons were considered bunk, why would someone pay over a million gold for it?