Search found 7 matches

by Corbett
Tue Oct 26, 2004 1:45 am
Forum: CoPaP: Development
Topic: Crafting Help.. I thought I would ask everyone here.....
Replies: 23
Views: 15573

The biggest problem with these types of problems is they are hard to troubleshoot without seeing the module in front of you. Both you and Teleri have something simple that is just not quite right. A couple of questions I thought of are 1) Did you start with the ZeroMod or did you import the various ...
by Corbett
Thu Oct 21, 2004 7:06 pm
Forum: CoPaP: Development
Topic: Crafting Help.. I thought I would ask everyone here.....
Replies: 23
Views: 15573

My guess would be you started with the AvlisZero module and the Immortal Area has the PCVault placeable in it. All of the local variables for player skills and calculations are done on it so you have to have it for ARS to function. Your problem sounds like something with how you have the tags setup ...
by Corbett
Thu Oct 21, 2004 5:16 pm
Forum: CoPaP: Development
Topic: Crafting Help.. I thought I would ask everyone here.....
Replies: 23
Views: 15573

If I remember correctly that is caused by not having a placeable with the tag of “PCVault” somewhere in your module. Hope that helps it has been awhile since I worked with the Alvis scripts.
by Corbett
Thu Mar 04, 2004 4:08 pm
Forum: CoPaP: Development
Topic: BIC File Editor pluggin for APS
Replies: 0
Views: 2347

BIC File Editor pluggin for APS

http://nwvault.ign.com/Files/other/data/1078041691000.shtml Not sure if any of you guys have seen this or not, but I have been playing with it for the past few days and it is a straight up good start to a no fuss no muss automatic subrace system. It doesn’t have all the features Red Golem’s system h...
by Corbett
Fri Feb 27, 2004 1:46 pm
Forum: CoPaP: General Discussion
Topic: Pro's and Con's of the CEP
Replies: 39
Views: 25690

Just a thought, why not use the model/texture hak paks of CEP and update the CoPaP 2da hak to reflect the new items offered. That way there will be no need to change the items in your modules that are there now and you still get the benefits of CEP. Since we will be supporting our own 2da hak anyway...
by Corbett
Mon Feb 23, 2004 10:05 pm
Forum: General Discussion
Topic: Disturbing comment about Star Wars: Episode III
Replies: 20
Views: 15591

To me Episode III is a lot like a distant relative’s wedding, you don’t want to go but you feel obligated to. On the up side of that much combat would mean we will not have to sit through a cheesy storyline that falls apart in the last 15 minutes of the movies like we did in Episode II. And if it’s ...
by Corbett
Sun Nov 23, 2003 11:59 am
Forum: General Discussion
Topic: Username Invalid
Replies: 4
Views: 3840

Thanks it's working now... If it helps I checked my profile to make sure I entered the email correctly and it is.. so don't know.