
Search found 12 matches
- Sat Nov 29, 2003 1:23 am
- Forum: Builders' Forum
- Topic: Item properties...
- Replies: 3
- Views: 8642
- Fri Nov 28, 2003 11:21 pm
- Forum: Builders' Forum
- Topic: Item properties...
- Replies: 3
- Views: 8642
Item properties...
Okay, a couple of things have been bothering me since I started really diving in to the toolset... The most troublesome right now is the inability to alter the base properties for a custom item. I have a need to create a weapon that uses the double-axe model that will be wielded by a small creature....
- Wed Nov 26, 2003 11:53 pm
- Forum: Scripters and Coders' Forum
- Topic: Inline math operations?
- Replies: 3
- Views: 4790
I thought about taking the character's race and other stuff in to account but the purpose isn't to kill anyone... It's only like a 10 foot drop (1 level according to raise/lower terrain), so it shouldn't be enough to kill. It should be enough to make folks wary of wandering around with 1000 pounds o...
- Wed Nov 26, 2003 11:49 pm
- Forum: CoPaP: General Discussion
- Topic: Welcome, newcomers!
- Replies: 24
- Views: 23725
I'm Bob, from account... wait, that's not right. I'm James, formally known pretty much everywhere I travel as Teibidh. I've been playing PnP games for ... well, we'll say it's been at least 2 decades, and I'll leave it at that. I've played pretty much everything out there, if I haven't played a part...
- Wed Nov 26, 2003 6:20 pm
- Forum: Scripters and Coders' Forum
- Topic: Inline math operations?
- Replies: 3
- Views: 4790
Inline math operations?
For a script I'm writing I need to apply a damage effect equal to the character's weight divided by 10... The problem I run in to is the division component. In pretty much every syntax I've ever worked at least one of these two variants should work: EffectDamage(GetWeight(oVictim)/10,DAMAGE_TYPE_BLU...
- Wed Nov 26, 2003 8:31 am
- Forum: Scripters and Coders' Forum
- Topic: Bwah, first question...
- Replies: 6
- Views: 7496
- Wed Nov 26, 2003 2:34 am
- Forum: Polls
- Topic: How do you like the new site?
- Replies: 17
- Views: 22712
- Tue Nov 25, 2003 6:18 am
- Forum: Builders' Forum
- Topic: Common problems you see in other modules and PW's
- Replies: 20
- Views: 26238
- Sun Nov 23, 2003 2:38 am
- Forum: Scripters and Coders' Forum
- Topic: Bwah, first question...
- Replies: 6
- Views: 7496
- Sun Nov 23, 2003 12:14 am
- Forum: Scripters and Coders' Forum
- Topic: Bwah, first question...
- Replies: 6
- Views: 7496
Bwah, first question...
Okay, when you create a new area in a module it automatically derives the resref from the name you enter in the new area wizard (forget the fact that I hate wizards, you apparently have to use it... the bastards.). In and of itself this wouldn't bother me any, just enter what you want the resref to ...
- Sat Nov 22, 2003 8:23 pm
- Forum: General Discussion
- Topic: Consolidated Links to Hakpacks of different worlds
- Replies: 9
- Views: 10163
- Sat Nov 22, 2003 5:02 am
- Forum: General Discussion
- Topic: Building/Scripting forum?
- Replies: 2
- Views: 4371
Building/Scripting forum?
Since the Bioware forums actually suck pretty hard and we're gonna have a really high concentration of builders and scripters hanging out here, could we maybe have a building/scripting forum so us newbie builders have a place we can ask questions that we know will be being answered by reliable folks...