Search found 38 matches
- Fri Oct 15, 2004 10:53 am
- Forum: CoPaP: General Discussion
- Topic: Gods-Mods-pvp. War of the heavens.
- Replies: 15
- Views: 12349
Most PC's who are god's usually end up as DM's though... so... close enough? :P Like Orleron said, CoPaP is RP centric - it's not a PvP type of thing. No PCs are gods in CoPaP. That's where the confusion is coming from. One character (Cha'reth), who used to be a PC, is now a god. He's been retired ...
- Tue Oct 12, 2004 9:46 pm
- Forum: CoPaP: General Discussion
- Topic: Gods-Mods-pvp. War of the heavens.
- Replies: 15
- Views: 12349
- Tue Oct 12, 2004 5:05 pm
- Forum: CoPaP: General Discussion
- Topic: Gods-Mods-pvp. War of the heavens.
- Replies: 15
- Views: 12349
There are already mechanisms in some CoPaP worlds for player characters to become gods. It has happened at least once so far that I know. And look what kind of wussy namby-pamby God he turned out to be, too. Peace and Healing? Feh. In an environment like CoPaP, making PCs into gods isn't really via...
- Sun Sep 19, 2004 12:40 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Mon Sep 06, 2004 2:50 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Wed Sep 01, 2004 12:51 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Thu Aug 26, 2004 2:03 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Tue Aug 17, 2004 5:42 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
Avlis Wilderness: * fixed many bugs * Halfling mercs no longer drop all those potions; also fixed AI, factions, and made disarmable * fixed M'Chekian peasant soldiers to no longer give alignment hit * made all Drotid soldiers disarmable * made Shaahesk High Shamans slightly easier to fight * made L...
- Mon Aug 09, 2004 7:25 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
Avlis Wilderness: * added many new monsters to palette * revised warzone encounters (12 areas) * revised all encounters in NE T'Nanshi (16 areas) * revised all army NPCs (notable changes especially to Nanshi) * revised Shaahesk NPCs (e.g. removed Storm of Vengeance from clerics) * revised Drangonar...
- Mon Aug 02, 2004 12:19 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
Avlis Le'Or and Wilderness: * updated with latest crafting code * updated with latest crafting components * added 9 new books * removed all ore (for Sylvan's storyline) Wilderness: * added Drotid Soldiers around warzone and T'Nanshi * created new Druids of Verossa (only in palette... so far...) * f...
- Sun Aug 01, 2004 3:54 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
Avlis Le'Or: * fixed a bug in Calador's conversation * fixed a bad Inn door in Faav Cornath Etzev 3rd floor * tweaked beetles, twig blights, perytons, and lizards * added Lorewarden goodies in Thayt'Vorin * added Herek'Tal areas and quests from Aramil * modified Warmaster conversation - added more ...
- Thu Jul 08, 2004 1:03 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
Avlis Wilderness: * all imports up to date * many bug fixes * Temple of Dre'Ana open for visitors Le'Or: * all imports up to date * many bug fixes * added 6 newbie areas around Summerleaf Farms (levels 1-9) * added new Abandoned Platforms for low, mid, and high levels * added Mortal Magic District ...
- Mon Jun 28, 2004 12:34 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
Avlis Le'Or: * Canopies complete (basic structure); Western half now in place with two more lifts to Wilderness * added three more lowbie zones around SilverFall Mines areas * many minor tweaks and additions * miscellaneous bugfixing Wilderness: * Two more lifts to Canopies in place * miscellaneous...
- Wed Jun 23, 2004 11:58 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Sun Jun 20, 2004 5:42 pm
- Forum: CoPaP: General Discussion
- Topic: A note on those planning to create players in abyss404
- Replies: 8
- Views: 7853
- Thu Jun 17, 2004 11:34 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Sat Jun 12, 2004 3:22 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Fri Jun 11, 2004 4:55 pm
- Forum: Polls
- Topic: Favorite outer plane?
- Replies: 7
- Views: 13768
- Sat Jun 05, 2004 5:34 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Sun May 30, 2004 3:50 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
Avlis Le'Or and Wilderness: * imported palette_final, NPC_update, craftingupdate, questitems, critter_fix, uniforms, NewDMPlaceable, fer_beetles, GuildItemsNew, uniforms2, gnome_band_gear, shockers, critter_fix2, aci_pilestones, key_ely_begnar, CoreCodeUpdate, auto, deider_fixes, lizard_gear, key_e...
- Thu May 27, 2004 11:13 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208
- Thu May 27, 2004 11:03 pm
- Forum: CoPaP: Development
- Topic: EXP settings - Avlis
- Replies: 0
- Views: 2564
EXP settings - Avlis
Here are Avlis' current EXP settings: * set Module EXP slider to 0 * change nw_c2_default7 (and all other OnDeath scripts, as needed) to use ExecuteScript("3ed_exp_sys", OBJECT_SELF) * make sure the following script is in your module // Name : 3ed_exp_sys.nss // Purpose : Calculate xp for ...
- Sun May 23, 2004 9:51 pm
- Forum: CoPaP: Development
- Topic: Multiples fixes in the drop script
- Replies: 28
- Views: 27801
Just a thought, Chass: treasure drops can be enabled in both nw_c2_default7 (OnDeath) AND nw_c2_default9 (OnSpawn). If one of them is using the proper script and one is not, this could account for the anomalous drops. Obviously, it's desirable to have one of these turned on and one turned off, so dr...
- Sun May 23, 2004 9:44 pm
- Forum: CoPaP: Development
- Topic: XP on Hala
- Replies: 24
- Views: 21874
- Fri May 21, 2004 12:15 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191208