Search found 38 matches

by Aloro
Fri Oct 15, 2004 10:53 am
Forum: CoPaP: General Discussion
Topic: Gods-Mods-pvp. War of the heavens.
Replies: 15
Views: 5029

Most PC's who are god's usually end up as DM's though... so... close enough? :P Like Orleron said, CoPaP is RP centric - it's not a PvP type of thing. No PCs are gods in CoPaP. That's where the confusion is coming from. One character (Cha'reth), who used to be a PC, is now a god. He's been retired ...
by Aloro
Tue Oct 12, 2004 9:46 pm
Forum: CoPaP: General Discussion
Topic: Gods-Mods-pvp. War of the heavens.
Replies: 15
Views: 5029

I meant gods as just high level characters. Levels 20-40, that what you mean? Those are called "epic characters". Gods are entities that derive power from worship, and can offer their followers divine magics. PCs can be epic characters, which is strictly a matter of earning enough experience to pro...
by Aloro
Tue Oct 12, 2004 5:05 pm
Forum: CoPaP: General Discussion
Topic: Gods-Mods-pvp. War of the heavens.
Replies: 15
Views: 5029

There are already mechanisms in some CoPaP worlds for player characters to become gods. It has happened at least once so far that I know. And look what kind of wussy namby-pamby God he turned out to be, too. Peace and Healing? Feh. In an environment like CoPaP, making PCs into gods isn't really via...
by Aloro
Sun Sep 19, 2004 12:40 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis

Wilderness:

* added player housing: Vanguard's Hall (Zvidureth), Thayt'Trethlawn (TRow11Col10), Nighthawk Barracks for M'Chekian Alpha Corps (Finmaegen Keep), Havian's House (Elania)
* fixed naked Avengers and Champions
* lots of imports
* miscellaneous bug fixes and updates
by Aloro
Mon Sep 06, 2004 2:50 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Wilderness & Le'Or: * all updates current * Artifacts of Najera live for testing :) Wilderness: * updated Fairy Gardens :twisted: * updated warzone spawns and locations * updated Nanshi Woodsmasters - they no longer have HiPS * removed Romini Warrior drops * fixed chests in Elania Inn * fixed...
by Aloro
Wed Sep 01, 2004 12:51 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Wilderness & Le'Or: * latest version of spellhook & divine magic failure code in place * all imports up to date Wilderness: * ROTE updated * Fairy Gardens... updated :twisted: * Elania Inn rooms fixed * many bugs fixed * new creatures added Le'Or: * Cornath Havera now open for business in Tha...
by Aloro
Thu Aug 26, 2004 2:03 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis

Wilderness:

* added ROTE building in Dwarftrade
* all M'Chekian troops now count towards kills
* factions updated
* many bugs fixed
by Aloro
Tue Aug 17, 2004 5:42 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Wilderness: * fixed many bugs * Halfling mercs no longer drop all those potions; also fixed AI, factions, and made disarmable * fixed M'Chekian peasant soldiers to no longer give alignment hit * made all Drotid soldiers disarmable * made Shaahesk High Shamans slightly easier to fight * made L...
by Aloro
Mon Aug 09, 2004 7:25 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Wilderness: * added many new monsters to palette * revised warzone encounters (12 areas) * revised all encounters in NE T'Nanshi (16 areas) * revised all army NPCs (notable changes especially to Nanshi) * revised Shaahesk NPCs (e.g. removed Storm of Vengeance from clerics) * revised Drangonar...
by Aloro
Mon Aug 02, 2004 12:19 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Le'Or and Wilderness: * updated with latest crafting code * updated with latest crafting components * added 9 new books * removed all ore (for Sylvan's storyline) Wilderness: * added Drotid Soldiers around warzone and T'Nanshi * created new Druids of Verossa (only in palette... so far...) * f...
by Aloro
Sun Aug 01, 2004 3:54 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Le'Or: * fixed a bug in Calador's conversation * fixed a bad Inn door in Faav Cornath Etzev 3rd floor * tweaked beetles, twig blights, perytons, and lizards * added Lorewarden goodies in Thayt'Vorin * added Herek'Tal areas and quests from Aramil * modified Warmaster conversation - added more ...
by Aloro
Thu Jul 08, 2004 1:03 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Wilderness: * all imports up to date * many bug fixes * Temple of Dre'Ana open for visitors Le'Or: * all imports up to date * many bug fixes * added 6 newbie areas around Summerleaf Farms (levels 1-9) * added new Abandoned Platforms for low, mid, and high levels * added Mortal Magic District ...
by Aloro
Mon Jun 28, 2004 12:34 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Le'Or: * Canopies complete (basic structure); Western half now in place with two more lifts to Wilderness * added three more lowbie zones around SilverFall Mines areas * many minor tweaks and additions * miscellaneous bugfixing Wilderness: * Two more lifts to Canopies in place * miscellaneous...
by Aloro
Wed Jun 23, 2004 11:58 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Wilderness & Le'Or: * all imports up to date Wilderness: * various bug fixes * updated Moo Moo for CEP :) * shut down Blandenburg Ferry (in response to PC actions) * ceased ship from Port of Nireth to Mikona (in response to PC actions) * fixed Tangleroot's Shrine to Verossa * put monument at ...
by Aloro
Sun Jun 20, 2004 5:42 pm
Forum: CoPaP: General Discussion
Topic: A note on those planning to create players in abyss404
Replies: 8
Views: 3069

because people (well the sad ones) make a pc, and then bug the dm's about when is the link opening over and over... and say things like "i wanna get my <race> into avlis asap" its really rather sad... Everyone, please show more respect than this to the creators and staff of the various CoPaP worlds...
by Aloro
Thu Jun 17, 2004 11:34 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis

Le'Or:

* fixed mountain giant CRs

Wilderness:

* updates to Dru'El's Rest

Wilderness & Le'Or:

* all updates & imports now current
* various bug fixes and improvements
by Aloro
Sat Jun 12, 2004 3:22 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis

Wilderness & Le'Or:

* all portals between Canopies and Wilderness are now functional
by Aloro
Fri Jun 11, 2004 4:55 pm
Forum: Polls
Topic: Favorite outer plane?
Replies: 7
Views: 5960

Those aren't the current Outer Planes, Manuel. Several of the above have had name / attribute changes, and others have been outright replaced. E.g. Nirvana -> Mechanus, Happy Hunting Grounds -> Beastlands, Olympus -> Arborea, Gladsheim -> Ysgard. So I guess I'll go with "none of the above", since Ar...
by Aloro
Sat Jun 05, 2004 5:34 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis

Wilderness:

* converted to CEP (all modules now using CEP)

Le'Or:

* added National Art Gallery & Thayt'Vorin
by Aloro
Sun May 30, 2004 3:50 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Le'Or and Wilderness: * imported palette_final, NPC_update, craftingupdate, questitems, critter_fix, uniforms, NewDMPlaceable, fer_beetles, GuildItemsNew, uniforms2, gnome_band_gear, shockers, critter_fix2, aci_pilestones, key_ely_begnar, CoreCodeUpdate, auto, deider_fixes, lizard_gear, key_e...
by Aloro
Thu May 27, 2004 11:13 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis - Le'Or:

* added Sanctuary Update by Arandil
* cached more scripts (all onspawn_, et alia)
* misc bug fixes
by Aloro
Thu May 27, 2004 11:03 pm
Forum: CoPaP: Development
Topic: EXP settings - Avlis
Replies: 0
Views: 1245

EXP settings - Avlis

Here are Avlis' current EXP settings: * set Module EXP slider to 0 * change nw_c2_default7 (and all other OnDeath scripts, as needed) to use ExecuteScript("3ed_exp_sys", OBJECT_SELF) * make sure the following script is in your module // Name : 3ed_exp_sys.nss // Purpose : Calculate xp for a killed c...
by Aloro
Sun May 23, 2004 9:51 pm
Forum: CoPaP: Development
Topic: Multiples fixes in the drop script
Replies: 28
Views: 11027

Just a thought, Chass: treasure drops can be enabled in both nw_c2_default7 (OnDeath) AND nw_c2_default9 (OnSpawn). If one of them is using the proper script and one is not, this could account for the anomalous drops. Obviously, it's desirable to have one of these turned on and one turned off, so dr...
by Aloro
Sun May 23, 2004 9:44 pm
Forum: CoPaP: Development
Topic: XP on Hala
Replies: 24
Views: 8083

Avlis' exp system is as follows: * nw_c2_default7 (standard death script) should call ExecuteScript("3ed_exp_sys", OBJECT_SELF) * script 3ed_exp_sys controls EXP given (latest version is May 06, 2004) - if you need a copy of this, I would be only too happy to get it to you. This script was designed ...
by Aloro
Fri May 21, 2004 12:15 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 62770

Avlis Wilderness & Le'Or: * removed all references to SCRIPTNAME_QUESTS, dammit :? * fixed all military rank & loyalty scripts, as well as DM Military Wand - this time for real, I promise * imported critters fix by Jordi * imported uniforms fix by Deider * imported spider cult for Vanor Wilderness:...