Search found 4 matches

by Fredegar
Thu Mar 02, 2006 10:58 pm
Forum: Scripters and Coders' Forum
Topic: Banishment and code trouble
Replies: 5
Views: 7564

lTarget = GetSpellTargetLocation();

That is defined before the case switch that spellhooking utilizes.
by Fredegar
Thu Mar 02, 2006 5:28 pm
Forum: Scripters and Coders' Forum
Topic: Banishment and code trouble
Replies: 5
Views: 7564

Banishment and code trouble

Ok, I am trying to modify a few spells to banish a player/monsters to a demiplane if they are effected by it. Here is my code, modified from the psionic code. //---------------------------------- case SPELL_WORD_OF_FAITH: { //Declare major variables effect eLink = EffectVisualEffect(VFX_FNF_WORD); e...
by Fredegar
Fri Dec 30, 2005 1:39 am
Forum: Scripters and Coders' Forum
Topic: Magic Weapon Change for Gloves
Replies: 4
Views: 5859

Magic Weapon Change for Gloves

For Hades, I modified the Greater Magic Weapon and Magic Weapon spell script to allow BASE_ITEM_GLOVES to be enchanted by the spell. Gloves will not take an enhancement type Enhancement so my work around was to have it apply a seperate Attack bonus and Damage bonus to the enchanted glove. If any oth...
by Fredegar
Tue Dec 27, 2005 2:37 pm
Forum: CoPaP: Development
Topic: Shadow Dancer PrC's bugs, fixes and suggestions
Replies: 4
Views: 6636

PRC

Shadow Jump is the only one that would take a CoPaP wide change to implement, but if you add shadow jump then there are alot of abilities other classes get in PnP but not in NWN. A work around would be an item that grants a unique power once per day to teleport from your location to the targetlocati...