Search found 39 matches

by Red Golem
Mon Jan 31, 2005 10:39 pm
Forum: CoPaP: Development
Topic: Current version of Autobic download?
Replies: 3
Views: 1733

Sorry, the old files got all messy with the patches and branches. I'm working on a new release now...
http://nwn.bioware.com/guilds_registry/ ... l?gid=6231
by Red Golem
Fri Jul 09, 2004 11:03 pm
Forum: Abyss404 News
Topic: Abyss 404 Staff Updates and Migration
Replies: 2
Views: 2189

Abyss 404 Staff Updates and Migration

New Abyss 404 Leader and Migration Congratulations to Sarrena on being the new leader and host of Abyss 404 , and Caspian for joining the development staff. The server may be down sometime in the next few days to complete the migration and testing of the new server. Retirements Dantriege (Head Tech...
by Red Golem
Tue Jun 22, 2004 3:22 pm
Forum: CoPaP: Development
Topic: ELC errors? (HELP)
Replies: 2
Views: 1329

For the first one, is the right set of 2da files being pointed to in watcher.properties? (i.e. whatever they would be in the order of hakpacks?) Also, what ECL do wemics start at? The error means that it couldn't find which ability score was raised for that ability score boost every 4 levels. If the...
by Red Golem
Mon Jun 21, 2004 1:40 pm
Forum: Scripters and Coders' Forum
Topic: How would you create an Item Master List?
Replies: 1
Views: 1278

Another way might be to script up a chest or container of somekind in a dummy copy of the module and put an instance of each item you have in the palette in that container. Then run a script that automatically goes through and updates the database with the information for each of the items in that c...
by Red Golem
Fri Jun 04, 2004 5:22 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 50940

Abyss 404 running CEP now.
by Red Golem
Thu Jun 03, 2004 8:41 pm
Forum: Abyss404 News
Topic: Abyss 404 Now Running CEP/CoPaP Haks
Replies: 0
Views: 1457

Abyss 404 Now Running CEP/CoPaP Haks

The Abyss 404 game server is now running with the CEP and CoPaP hakpacks. Players must have CEP 1.01, CoPaPHak 4.2, UniversalHak 4.2, CoPaP Patch, and CoPaP TLK 3.3 installed in order to successfully enter the game server now. (download here)
by Red Golem
Tue May 11, 2004 11:44 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 50940

Abyss 404 1. [save] spoken command added. This command can be used once every in-game hour (2 minutes) to make sure the character is saved. 2. Characters should now save correctly when resting at the maximum of once every 2 minutes. 3. Some stability fixes for the speech command interpreter. If the...
by Red Golem
Sat May 08, 2004 1:33 am
Forum: CoPaP: General Discussion
Topic: PRC: Stratovarius, Bleeding Edge and the rest of the gang
Replies: 9
Views: 4859

Re: PRC: Stratovarius, Bleeding Edge and the rest of the gan

We have already been debating this on the Abyss404 forums, but I would like to see what everyone in COPAP thinks. Just to clarify, Abyss 404 does not currently endorse or recommend the PrC Consortium pack at present, and this has been stated quite clearly, and quite simply on the Abyss 404 forums.
by Red Golem
Thu May 06, 2004 4:25 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 50940

Updates

(This was from a few days ago) Abyss 404 * PCs now gain a small amount of "exploration" XP for each new area they discover that is within or above their level range. * Weapon/Armor enhancement spells now just have a small chance of temporarily cursing the item rather than a small chance of entirely ...
by Red Golem
Sat Apr 24, 2004 3:25 pm
Forum: Builders' Forum
Topic: Area building: DOs and DON'Ts
Replies: 14
Views: 6766

Do: Keep scale and IC builder intent in mind How big does it compare to real-life structures? For artificial indoor areas like dungeons, keep scale in mind. If you've got artificial indoor rooms the size of soccer fields, and straight hallways that you can run a 600 yard dash across, then you best ...
by Red Golem
Mon Apr 19, 2004 7:09 pm
Forum: CoPaP: General Discussion
Topic: CoPaP Compatibility between worlds....
Replies: 2
Views: 1282

For it to work, both worlds would need this custom non-Bioware spell in their .2da files and hakpacks. It does appear to be a part of CoPaPHak 3.1. Rockhome should make sure the ECL checker is pointing to the appropriate CoPaP version of the spells.2da which has the Blur spell in it (line 1500). Mos...
by Red Golem
Sat Apr 17, 2004 1:33 am
Forum: Polls
Topic: What's your favorite D&D Pantheon?
Replies: 15
Views: 7918

A d20 Modern pantheon with the current major world religions would be refreshingly interesting to play in, with a collection of several monothiestic deities (Jew's Jehovah, Christians' Jesus/Holy Trinity, Islam's Allah) and less diety-centric philosophies (Buddhism, Hinduism, Taoism), each with an a...
by Red Golem
Sat Apr 17, 2004 1:17 am
Forum: Polls
Topic: What's your favorite D&D Pantheon?
Replies: 15
Views: 7918

Hard to decide - they all seem like the same old deities recycled over and over again with different names.
by Red Golem
Wed Mar 31, 2004 4:10 pm
Forum: Abyss404 News
Topic: Abyss 404 Going Live April 1st, 9PM GMT (4PM EST)
Replies: 0
Views: 1494

Abyss 404 Going Live April 1st, 9PM GMT (4PM EST)

Abyss 404 is going live on April 1st (yes, April Fools Day!) at around 9PM GMT (4PM EST). The live server location will be at: abyss404.d2g.com:5121.

For simplicity sake, it won't be linking with other worlds until after the upcoming hakpack upgrade across CoPaP.
by Red Golem
Tue Mar 16, 2004 2:41 pm
Forum: CoPaP: Development
Topic: Regarding Shifter classes and low magic world..
Replies: 27
Views: 7607

Don't these changes have to happen to ALL of the Copap worlds or else something weird happens? Forgive my ignorance in developmental areas. I'm merely a DM. No, polymorph.2da changes are controlled entirely on the server side, and irrelevant on the client side. Thus not every world needs the same p...
by Red Golem
Mon Mar 15, 2004 2:40 pm
Forum: CoPaP: Development
Topic: Regarding Shifter classes and low magic world..
Replies: 27
Views: 7607

Another example of the inbalance is the default Basilisk shifter form - it lets you have unlimited use/day petrification gaze at shifter level 5. Now imagine a bunch of players using that and making statues all over your server...
by Red Golem
Fri Mar 12, 2004 3:44 pm
Forum: CoPaP: Questions and Answers
Topic: Questions on Class integration
Replies: 2
Views: 2346

Modification of the core classes would present a great problem. Core class modification is a .2da change that needs to be on the client and server side of each world. Players from other worlds would not be validated for your world, nor would players from your world be validated on other worlds unles...
by Red Golem
Wed Mar 10, 2004 3:02 am
Forum: General Discussion
Topic: Disturbing comment about Star Wars: Episode III
Replies: 20
Views: 7675

If you want a great Star Wars experience, play Bioware's Knights of the Old Republic. Playing through that has made me crave Star Wars so much more. Unfortunately, I know that the Episode III movie couldn't possibly come anywhere near close to the entertainment experience and story of the Knights of...
by Red Golem
Mon Mar 08, 2004 7:04 pm
Forum: CoPaP: General Discussion
Topic: Curious
Replies: 2
Views: 1337

The behavior of spells, feats, and prestige classes would vary based on server. The best place to look would probably be the web site of each world to see what differences there are. Some changes might not even be openly revealed, and are left as something that PCs might discover in character.
by Red Golem
Mon Mar 01, 2004 4:33 pm
Forum: CoPaP: General Discussion
Topic: Pro's and Con's of the CEP
Replies: 39
Views: 11235

Another thing to keep in mind is that if the final CEP gains popularity and other PW servers and downloadable standalone modules use it, then players will need to download it anyway just to play downloadable modules and other PW servers. This means that as long as we use the CEP as-is (and not some ...
by Red Golem
Thu Feb 12, 2004 8:05 pm
Forum: Abyss404 News
Topic: Abyss 404 Summary Update
Replies: 6
Views: 2749

Abyss 404 Summary Update

Here's a summary of what's been going on lately at Abyss 404: New Staff : We're fortunate to get Dantreige as the new Technical Coordinator, and are pleased to finally announce our new two-headed Head DM, Demandred/Felisin. This is a big change compared with our old Demon-style anarchy. Live Open Be...
by Red Golem
Fri Jan 16, 2004 4:35 pm
Forum: Polls
Topic: Which choice MOST influences the character race you pick?
Replies: 12
Views: 6256

This just means that worlds need to make sure their new custom races have good fun-to-play RP concepts. The onus is not just on the builder, but also the players, in letting the builders know what they would find to be interesting RP concepts for races.
by Red Golem
Wed Jan 07, 2004 5:51 am
Forum: Abyss404 News
Topic: Abyss 404 Looking for new Head DM
Replies: 2
Views: 1913

Abyss 404 Looking for new Head DM

Here's the first formal role opening up on the Abyss404 team: Head DeMon Demon-Style Unmanagement not working: In the past, the Abyss 404 server development and team infrastructure was modeled after the true chaotic evil abyssal demon style where whoever works on whatever they can whenever they can ...
by Red Golem
Wed Dec 24, 2003 4:01 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12174

Yeah that makes sense. We'd just need to cook up a story for low intelligence characters and pure barbarian characters who can't read. Or even a more abstract item called "Memories" or "Mind". Activating it could display some of the variables. If it was ever somehow lost - then some dire consequence...
by Red Golem
Tue Dec 23, 2003 1:13 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12174

With the cursed plot undroppable items in HotU, you can't drop them as far as I know. You can't sell/trade them or put them in an inventory bag or in a placeable container. There's no getting rid of them except for scripted means. So one of those small miscellaneous items would probably do. No need ...