Sorry, the old files got all messy with the patches and branches. I'm working on a new release now...
http://nwn.bioware.com/guilds_registry/ ... l?gid=6231
Search found 39 matches
- Mon Jan 31, 2005 10:39 pm
- Forum: CoPaP: Development
- Topic: Current version of Autobic download?
- Replies: 3
- Views: 4603
- Fri Jul 09, 2004 11:03 pm
- Forum: Abyss404 News
- Topic: Abyss 404 Staff Updates and Migration
- Replies: 2
- Views: 6406
Abyss 404 Staff Updates and Migration
New Abyss 404 Leader and Migration Congratulations to Sarrena on being the new leader and host of Abyss 404 , and Caspian for joining the development staff. The server may be down sometime in the next few days to complete the migration and testing of the new server. Retirements Dantriege (Head Tech...
- Tue Jun 22, 2004 3:22 pm
- Forum: CoPaP: Development
- Topic: ELC errors? (HELP)
- Replies: 2
- Views: 3631
For the first one, is the right set of 2da files being pointed to in watcher.properties? (i.e. whatever they would be in the order of hakpacks?) Also, what ECL do wemics start at? The error means that it couldn't find which ability score was raised for that ability score boost every 4 levels. If the...
- Mon Jun 21, 2004 1:40 pm
- Forum: Scripters and Coders' Forum
- Topic: How would you create an Item Master List?
- Replies: 1
- Views: 3524
Another way might be to script up a chest or container of somekind in a dummy copy of the module and put an instance of each item you have in the palette in that container. Then run a script that automatically goes through and updates the database with the information for each of the items in that c...
- Fri Jun 04, 2004 5:22 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191105
- Thu Jun 03, 2004 8:41 pm
- Forum: Abyss404 News
- Topic: Abyss 404 Now Running CEP/CoPaP Haks
- Replies: 0
- Views: 4189
Abyss 404 Now Running CEP/CoPaP Haks
The Abyss 404 game server is now running with the CEP and CoPaP hakpacks. Players must have CEP 1.01, CoPaPHak 4.2, UniversalHak 4.2, CoPaP Patch, and CoPaP TLK 3.3 installed in order to successfully enter the game server now. (download here)
- Tue May 11, 2004 11:44 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191105
Abyss 404 1. [save] spoken command added. This command can be used once every in-game hour (2 minutes) to make sure the character is saved. 2. Characters should now save correctly when resting at the maximum of once every 2 minutes. 3. Some stability fixes for the speech command interpreter. If the...
- Sat May 08, 2004 1:33 am
- Forum: CoPaP: General Discussion
- Topic: PRC: Stratovarius, Bleeding Edge and the rest of the gang
- Replies: 9
- Views: 12014
Re: PRC: Stratovarius, Bleeding Edge and the rest of the gan
We have already been debating this on the Abyss404 forums, but I would like to see what everyone in COPAP thinks. Just to clarify, Abyss 404 does not currently endorse or recommend the PrC Consortium pack at present, and this has been stated quite clearly, and quite simply on the Abyss 404 forums.
- Thu May 06, 2004 4:25 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191105
Updates
(This was from a few days ago) Abyss 404 * PCs now gain a small amount of "exploration" XP for each new area they discover that is within or above their level range. * Weapon/Armor enhancement spells now just have a small chance of temporarily cursing the item rather than a small chance of...
- Sat Apr 24, 2004 3:25 pm
- Forum: Builders' Forum
- Topic: Area building: DOs and DON'Ts
- Replies: 14
- Views: 21528
Do: Keep scale and IC builder intent in mind How big does it compare to real-life structures? For artificial indoor areas like dungeons, keep scale in mind. If you've got artificial indoor rooms the size of soccer fields, and straight hallways that you can run a 600 yard dash across, then you best ...
- Mon Apr 19, 2004 7:09 pm
- Forum: CoPaP: General Discussion
- Topic: CoPaP Compatibility between worlds....
- Replies: 2
- Views: 3687
For it to work, both worlds would need this custom non-Bioware spell in their .2da files and hakpacks. It does appear to be a part of CoPaPHak 3.1. Rockhome should make sure the ECL checker is pointing to the appropriate CoPaP version of the spells.2da which has the Blur spell in it (line 1500). Mos...
- Sat Apr 17, 2004 1:33 am
- Forum: Polls
- Topic: What's your favorite D&D Pantheon?
- Replies: 15
- Views: 23076
A d20 Modern pantheon with the current major world religions would be refreshingly interesting to play in, with a collection of several monothiestic deities (Jew's Jehovah, Christians' Jesus/Holy Trinity, Islam's Allah) and less diety-centric philosophies (Buddhism, Hinduism, Taoism), each with an a...
- Sat Apr 17, 2004 1:17 am
- Forum: Polls
- Topic: What's your favorite D&D Pantheon?
- Replies: 15
- Views: 23076
- Wed Mar 31, 2004 4:10 pm
- Forum: Abyss404 News
- Topic: Abyss 404 Going Live April 1st, 9PM GMT (4PM EST)
- Replies: 0
- Views: 4324
Abyss 404 Going Live April 1st, 9PM GMT (4PM EST)
Abyss 404 is going live on April 1st (yes, April Fools Day!) at around 9PM GMT (4PM EST). The live server location will be at: abyss404.d2g.com:5121.
For simplicity sake, it won't be linking with other worlds until after the upcoming hakpack upgrade across CoPaP.
For simplicity sake, it won't be linking with other worlds until after the upcoming hakpack upgrade across CoPaP.
- Tue Mar 16, 2004 2:41 pm
- Forum: CoPaP: Development
- Topic: Regarding Shifter classes and low magic world..
- Replies: 27
- Views: 26398
Don't these changes have to happen to ALL of the Copap worlds or else something weird happens? Forgive my ignorance in developmental areas. I'm merely a DM. :D No, polymorph.2da changes are controlled entirely on the server side, and irrelevant on the client side. Thus not every world needs the sam...
- Mon Mar 15, 2004 2:40 pm
- Forum: CoPaP: Development
- Topic: Regarding Shifter classes and low magic world..
- Replies: 27
- Views: 26398
- Fri Mar 12, 2004 3:44 pm
- Forum: CoPaP: Questions and Answers
- Topic: Questions on Class integration
- Replies: 2
- Views: 6660
Modification of the core classes would present a great problem. Core class modification is a .2da change that needs to be on the client and server side of each world. Players from other worlds would not be validated for your world, nor would players from your world be validated on other worlds unles...
- Wed Mar 10, 2004 3:02 am
- Forum: General Discussion
- Topic: Disturbing comment about Star Wars: Episode III
- Replies: 20
- Views: 21802
If you want a great Star Wars experience, play Bioware's Knights of the Old Republic. Playing through that has made me crave Star Wars so much more. Unfortunately, I know that the Episode III movie couldn't possibly come anywhere near close to the entertainment experience and story of the Knights of...
- Mon Mar 08, 2004 7:04 pm
- Forum: CoPaP: General Discussion
- Topic: Curious
- Replies: 2
- Views: 3759
- Mon Mar 01, 2004 4:33 pm
- Forum: CoPaP: General Discussion
- Topic: Pro's and Con's of the CEP
- Replies: 39
- Views: 38342
Another thing to keep in mind is that if the final CEP gains popularity and other PW servers and downloadable standalone modules use it, then players will need to download it anyway just to play downloadable modules and other PW servers. This means that as long as we use the CEP as-is (and not some ...
- Thu Feb 12, 2004 8:05 pm
- Forum: Abyss404 News
- Topic: Abyss 404 Summary Update
- Replies: 6
- Views: 10212
Abyss 404 Summary Update
Here's a summary of what's been going on lately at Abyss 404: New Staff : We're fortunate to get Dantreige as the new Technical Coordinator, and are pleased to finally announce our new two-headed Head DM, Demandred/Felisin. This is a big change compared with our old Demon-style anarchy. Live Open Be...
- Fri Jan 16, 2004 4:35 pm
- Forum: Polls
- Topic: Which choice MOST influences the character race you pick?
- Replies: 12
- Views: 16918
- Wed Jan 07, 2004 5:51 am
- Forum: Abyss404 News
- Topic: Abyss 404 Looking for new Head DM
- Replies: 2
- Views: 6065
Abyss 404 Looking for new Head DM
Here's the first formal role opening up on the Abyss404 team: Head DeMon Demon-Style Unmanagement not working: In the past, the Abyss 404 server development and team infrastructure was modeled after the true chaotic evil abyssal demon style where whoever works on whatever they can whenever they can ...
- Wed Dec 24, 2003 4:01 pm
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 38826
- Tue Dec 23, 2003 1:13 am
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 38826
With the cursed plot undroppable items in HotU, you can't drop them as far as I know. You can't sell/trade them or put them in an inventory bag or in a placeable container. There's no getting rid of them except for scripted means. So one of those small miscellaneous items would probably do. No need ...