Search found 22 matches
- Wed Nov 03, 2004 9:27 am
- Forum: CoPaP News
- Topic: HotU 1.64 + CEP 1.5 + Psionics Hakpak and TLK Update
- Replies: 14
- Views: 24605
- Fri Oct 22, 2004 5:11 pm
- Forum: General Discussion
- Topic: File server 23 hard drives......... wow.
- Replies: 5
- Views: 6993
- Wed Oct 13, 2004 1:03 pm
- Forum: CoPaP: Development
- Topic: NWN Server log errors.. PLEASE HELP...
- Replies: 14
- Views: 12492
as for this message: Treasure Drop, Not PC: i have found a few mistakes in nw_io_coinclude (or whatever it's named) this particular mistake is that the code is incorrectly checking the placeable object to see if it's a PC, which will be true of course, so it generates this message instead of writing...
- Mon Oct 11, 2004 2:50 pm
- Forum: CoPaP: Development
- Topic: Custom Character Hides
- Replies: 7
- Views: 7083
- Tue Sep 14, 2004 5:01 pm
- Forum: CoPaP: Development
- Topic: List of NWNX plugins needed to run a CoPaP World
- Replies: 8
- Views: 14189
- Tue Sep 14, 2004 2:56 pm
- Forum: CoPaP: Development
- Topic: List of NWNX plugins needed to run a CoPaP World
- Replies: 8
- Views: 14189
send and profiler are the only ones NOT ported to Linux. profiler is optional anyway, so send (Vaulster) is the only one really missing still Valtster works through WINE so is not an issue but I read elsewhere that there is a DLL that is used in the crafting system as well. (profiler is used for?) ...
- Tue Sep 14, 2004 1:32 pm
- Forum: CoPaP: Development
- Topic: List of NWNX plugins needed to run a CoPaP World
- Replies: 8
- Views: 14189
- Fri Sep 03, 2004 10:45 pm
- Forum: Moonsea News
- Topic: Neither gone nor forgotten...
- Replies: 13
- Views: 17240
- Thu Sep 02, 2004 7:35 am
- Forum: CoPaP: Development
- Topic: Specialraces.2da and Races.2da? What's the difference?
- Replies: 2
- Views: 3729
- Fri Aug 20, 2004 10:06 pm
- Forum: CoPaP: General Discussion
- Topic: Rockhome
- Replies: 27
- Views: 25804
- Thu Aug 19, 2004 11:54 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191211
- Fri May 28, 2004 7:41 pm
- Forum: CoPaP: Development
- Topic: Confirmation of CoPaP Racial Types
- Replies: 1
- Views: 3247
Confirmation of CoPaP Racial Types
Jut curious for the worlds using a lot of Custom Races. you are still working off this include file correct? //Races const int RACIAL_TYPE_HALF_NYMPH = 50; const int RACIAL_TYPE_ORC = 51; const int RACIAL_TYPE_DRANGONARI_ELF = 52; const int RACIAL_TYPE_HALF_DRYAD = 53; const int RACIAL_TYPE_HALF_TIG...
- Sat May 01, 2004 2:36 am
- Forum: CoPaP: Development
- Topic: Avlis switching over to new Rest System
- Replies: 1
- Views: 3073
Avlis switching over to new Rest System
just though I'd detail the change over for any who are interested • Duration of rest is precalculated based on PC lvl • PC is Blind/Deaf for the duration of their rest • Interupted/Cancelled Rest may now be restarted • Blind/Deaf effect is removed when either rest is completed or cancelled/interupte...
- Sat May 01, 2004 2:27 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191211
- Wed Mar 03, 2004 9:16 am
- Forum: CoPaP: General Discussion
- Topic: Pro's and Con's of the CEP
- Replies: 39
- Views: 38344
I feel this is exactly what COPAP needs to keep future growth alive and easy. I see all new worlds being able to connect with a lot less custom work on the builders parts. And for the players it is easier because one hak, even if large, would be used on all worlds (if 90% of CEP hak is used on each...
- Mon Dec 29, 2003 5:20 pm
- Forum: CoPaP News
- Topic: CoPaP World Hakpaks
- Replies: 0
- Views: 3134
CoPaP World Hakpaks
I am currently hosting a mirror of all active CoPaP world haks. you should be able to find them all at www.epignosis.info if you have trouble getting them directly from the different worlds websites directly, please feal free to get them from here instead. If I am missing any, please let me know. Jo...
- Mon Dec 29, 2003 4:44 pm
- Forum: Ithilla News
- Topic: What were the skies like when you were young?
- Replies: 8
- Views: 11725
- Thu Dec 18, 2003 10:48 am
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 38826
- Thu Dec 04, 2003 11:31 pm
- Forum: General Discussion
- Topic: Fek'n webhosts-
- Replies: 5
- Views: 5801
Orl,
I am personally using www.mesopia.com and have found them to be pretty reliable and cheap. Might be worth checking them out.
I am personally using www.mesopia.com and have found them to be pretty reliable and cheap. Might be worth checking them out.
- Fri Nov 28, 2003 11:58 pm
- Forum: Builders' Forum
- Topic: Item properties...
- Replies: 3
- Views: 8640
- Wed Nov 26, 2003 11:29 am
- Forum: CoPaP: General Discussion
- Topic: Welcome, newcomers!
- Replies: 24
- Views: 23721
- Tue Nov 25, 2003 8:24 am
- Forum: Builders' Forum
- Topic: Common problems you see in other modules and PW's
- Replies: 20
- Views: 26235
As Sindol stated, the size of the area can have serious effects on gameplay. But I think sometimes it's more than that as well. In general. I think you have to work the area designs with a mid-level system in mind. If you work all the aspects (size, number of placeables, number of NPCs, etc) with a ...