Search found 22 matches

by Jordicus
Wed Nov 03, 2004 9:27 am
Forum: CoPaP News
Topic: HotU 1.64 + CEP 1.5 + Psionics Hakpak and TLK Update
Replies: 14
Views: 10030

AFAIK, copap_patch should not be needed after updating, as the patch fixes are incorporated into the new release
by Jordicus
Fri Oct 22, 2004 5:11 pm
Forum: General Discussion
Topic: File server 23 hard drives......... wow.
Replies: 5
Views: 2812

so.. is that a file server or a space heater..?? :shock:
by Jordicus
Wed Oct 13, 2004 1:03 pm
Forum: CoPaP: Development
Topic: NWN Server log errors.. PLEASE HELP...
Replies: 14
Views: 5269

as for this message: Treasure Drop, Not PC: i have found a few mistakes in nw_io_coinclude (or whatever it's named) this particular mistake is that the code is incorrectly checking the placeable object to see if it's a PC, which will be true of course, so it generates this message instead of writing...
by Jordicus
Mon Oct 11, 2004 2:50 pm
Forum: CoPaP: Development
Topic: Custom Character Hides
Replies: 7
Views: 2923

NO_PC_HIDE is the message that is generated for PCs without a hide, so getting that is correct
by Jordicus
Tue Sep 14, 2004 5:01 pm
Forum: CoPaP: Development
Topic: List of NWNX plugins needed to run a CoPaP World
Replies: 8
Views: 5856

teleri wrote:
Jordicus wrote:no. that is the hashet plugin mentioned in the top post by Orleron
So the hashset is ported to linux? I am a bit confused now.

Cheers,
teleri
yes. AFAIK

all the above listed plugins are ported to LINUX with the exception of nwnx_send and nwnx_profiler
by Jordicus
Tue Sep 14, 2004 2:56 pm
Forum: CoPaP: Development
Topic: List of NWNX plugins needed to run a CoPaP World
Replies: 8
Views: 5856

send and profiler are the only ones NOT ported to Linux. profiler is optional anyway, so send (Vaulster) is the only one really missing still Valtster works through WINE so is not an issue but I read elsewhere that there is a DLL that is used in the crafting system as well. (profiler is used for?) ...
by Jordicus
Tue Sep 14, 2004 1:32 pm
Forum: CoPaP: Development
Topic: List of NWNX plugins needed to run a CoPaP World
Replies: 8
Views: 5856

send and profiler are the only ones NOT ported to Linux. profiler is optional anyway, so send (Vaulster) is the only one really missing still
by Jordicus
Fri Sep 03, 2004 10:45 pm
Forum: Moonsea News
Topic: Neither gone nor forgotten...
Replies: 13
Views: 5908

i believe you can find them on NWVault as well
by Jordicus
Thu Sep 02, 2004 7:35 am
Forum: CoPaP: Development
Topic: Specialraces.2da and Races.2da? What's the difference?
Replies: 2
Views: 1596

cause haks aren't accessed by the client when the player creates a character. only the core Bioware data and things in your override directory
by Jordicus
Fri Aug 20, 2004 10:06 pm
Forum: CoPaP: General Discussion
Topic: Rockhome
Replies: 27
Views: 10515

excellent news guys. many thanks to the Rockhome Team for all their hard work on these issues.
by Jordicus
Thu Aug 19, 2004 11:54 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 63026

Ferrell:

• limited testing of new Jewelcrafting skill
by Jordicus
Fri May 28, 2004 7:41 pm
Forum: CoPaP: Development
Topic: Confirmation of CoPaP Racial Types
Replies: 1
Views: 1435

Confirmation of CoPaP Racial Types

Jut curious for the worlds using a lot of Custom Races. you are still working off this include file correct? //Races const int RACIAL_TYPE_HALF_NYMPH = 50; const int RACIAL_TYPE_ORC = 51; const int RACIAL_TYPE_DRANGONARI_ELF = 52; const int RACIAL_TYPE_HALF_DRYAD = 53; const int RACIAL_TYPE_HALF_TIG...
by Jordicus
Sat May 01, 2004 2:36 am
Forum: CoPaP: Development
Topic: Avlis switching over to new Rest System
Replies: 1
Views: 1396

Avlis switching over to new Rest System

just though I'd detail the change over for any who are interested • Duration of rest is precalculated based on PC lvl • PC is Blind/Deaf for the duration of their rest • Interupted/Cancelled Rest may now be restarted • Blind/Deaf effect is removed when either rest is completed or cancelled/interupte...
by Jordicus
Sat May 01, 2004 2:27 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 63026

yikes.. I'm behind a bit. Avlis : Ferrell • implemented new resting system • updated Rift Temple Complex • added Old Woods Crypt & Old Woods Tower • added Dye Merchant • updated fishing scripts to provide potential reward • increased ship frequency to Mikona • added persistant bulletin board & scrib...
by Jordicus
Wed Mar 03, 2004 9:16 am
Forum: CoPaP: General Discussion
Topic: Pro's and Con's of the CEP
Replies: 39
Views: 14166

I feel this is exactly what COPAP needs to keep future growth alive and easy. I see all new worlds being able to connect with a lot less custom work on the builders parts. And for the players it is easier because one hak, even if large, would be used on all worlds (if 90% of CEP hak is used on each...
by Jordicus
Mon Dec 29, 2003 5:20 pm
Forum: CoPaP News
Topic: CoPaP World Hakpaks
Replies: 0
Views: 1858

CoPaP World Hakpaks

I am currently hosting a mirror of all active CoPaP world haks. you should be able to find them all at www.epignosis.info if you have trouble getting them directly from the different worlds websites directly, please feal free to get them from here instead. If I am missing any, please let me know. Jo...
by Jordicus
Mon Dec 29, 2003 4:44 pm
Forum: Ithilla News
Topic: What were the skies like when you were young?
Replies: 8
Views: 4293

hmm.. now all we need is some appropriate forest and mountain skyboxes... :wink:
by Jordicus
Thu Dec 18, 2003 10:48 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 15754

in most cases, those items just pull the stored info out of a DB, they don't actually store the info themselves. but they probably could be used for the purpose being discussed here
by Jordicus
Thu Dec 04, 2003 11:31 pm
Forum: General Discussion
Topic: Fek'n webhosts-
Replies: 5
Views: 2555

Orl,

I am personally using www.mesopia.com and have found them to be pretty reliable and cheap. Might be worth checking them out.
by Jordicus
Fri Nov 28, 2003 11:58 pm
Forum: Builders' Forum
Topic: Item properties...
Replies: 3
Views: 3625

as far as I know, there is no way around the size limitations without using a hakpack to alter the necessary 2DA files.

I have tried many times in my efforts to make custom halfing weapons. :evil:
by Jordicus
Wed Nov 26, 2003 11:29 am
Forum: CoPaP: General Discussion
Topic: Welcome, newcomers!
Replies: 24
Views: 10121

I'll keep it short and simple.

I am Jordicus, a Avlis member for almost a year now, and since August or so an Avlis Area Builder.
by Jordicus
Tue Nov 25, 2003 8:24 am
Forum: Builders' Forum
Topic: Common problems you see in other modules and PW's
Replies: 20
Views: 10922

As Sindol stated, the size of the area can have serious effects on gameplay. But I think sometimes it's more than that as well. In general. I think you have to work the area designs with a mid-level system in mind. If you work all the aspects (size, number of placeables, number of NPCs, etc) with a ...