Search found 9 matches
- Wed Aug 11, 2004 8:51 am
- Forum: Scripters and Coders' Forum
- Topic: Setting up NWNx as a windows service
- Replies: 12
- Views: 18202
- Wed Aug 11, 2004 8:51 am
- Forum: Scripters and Coders' Forum
- Topic: Setting up NWNx as a windows service
- Replies: 12
- Views: 18202
- Thu Apr 29, 2004 10:49 am
- Forum: General Discussion
- Topic: OT: Something to share...
- Replies: 4
- Views: 5787
OT: Something to share...
Totally Off Topic... but have to share it with you all if you haven't read it already...
http://www.giantitp.com/cgi-bin/GiantITP/ootscript
I suggest starting at the beginning....
http://www.giantitp.com/cgi-bin/GiantITP/ootscript
I suggest starting at the beginning....

- Mon Apr 19, 2004 12:35 pm
- Forum: CoPaP: General Discussion
- Topic: Hmmm....
- Replies: 9
- Views: 9188
Hmmm....
http://www.ferrago.com/story/3393
Gads i hope it's a late April Fools joke....
I realize it's sorta old news... but apparently the rumors are heating up again ....
Gads i hope it's a late April Fools joke....

I realize it's sorta old news... but apparently the rumors are heating up again ....
- Wed Mar 24, 2004 12:21 pm
- Forum: Polls
- Topic: Will you be downloading the Community Expansion Pack?
- Replies: 9
- Views: 14227
- Wed Dec 24, 2003 3:59 pm
- Forum: CoPaP: Development
- Topic: CODI Core AI
- Replies: 1
- Views: 2900
CODI Core AI
Anyone else looking at the CODI Core system for their worlds?? They just released an update (part of the 12 days of Xmas event) and the writeup sounds VERY interesting...
I was just curious if anyone else is looking at this....
I was just curious if anyone else is looking at this....
- Fri Dec 12, 2003 5:46 pm
- Forum: CoPaP: Development
- Topic: Member World Contacts
- Replies: 9
- Views: 10390
- Tue Nov 25, 2003 7:31 am
- Forum: Builders' Forum
- Topic: Common problems you see in other modules and PW's
- Replies: 20
- Views: 26235
- Sat Nov 22, 2003 7:24 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 191105
Re: CoPaP Development Updates
Fairhaven
* Finalized the mapping/coordinate system (makes the main Fairhaven continent capable of mapping ~12k area above ground).
* Assembled Core systems, putting aside until HotU is released to see possible changes in core systems
* Currently building basic maps for 5 major cities
* Finalized the mapping/coordinate system (makes the main Fairhaven continent capable of mapping ~12k area above ground).
* Assembled Core systems, putting aside until HotU is released to see possible changes in core systems
* Currently building basic maps for 5 major cities