Search found 26 matches
- Fri Oct 27, 2006 1:26 pm
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
Updated!
Notes: A call to GetMapPins should be in the OnClientEnter script, immediately preceded by the definition of sPCPlayerName. As such: //Load PC Mappins SetLocalString(oPC, "sPCPlayerName", GetPCPlayerName(oPC)); GetMapPins(oPC); A call to ExportMapPins should be in the OnClientLeave. Curre...
- Wed Jun 21, 2006 3:06 pm
- Forum: CoPaP: Development
- Topic: 1.67 Update Status Request
- Replies: 13
- Views: 21027
- Tue Mar 07, 2006 1:14 pm
- Forum: Scripters and Coders' Forum
- Topic: Banishment and code trouble
- Replies: 5
- Views: 11459
If it's still not working I'd try making a little delay between the two assigncommands. They sometimes fuck up in a chronological sense. AssignCommand(oTarget, ClearAllActions(TRUE)); DelayCommand(0.2, AssignCommand(oTarget, JumpToLocation(lDest))); Note that I'm not sure this will bring the soluti...
- Sat Mar 04, 2006 2:11 am
- Forum: Greyhawk West News
- Topic: Coming soon to Greyhawk: Truly persistent item backups
- Replies: 7
- Views: 10799
- Sat Mar 04, 2006 1:32 am
- Forum: Greyhawk West News
- Topic: Coming soon to Greyhawk: Truly persistent item backups
- Replies: 7
- Views: 10799
Well, testing tonight went off without uncovering a single bug. I'm sure they're there, but we're happy enough with its stability to get the code in our production module this weekend. Happy happy joy joy! Oh, I forgot to mention the best part! Because Get/SetPersistentObject stores containers along...
- Fri Mar 03, 2006 6:26 pm
- Forum: Greyhawk West News
- Topic: Coming soon to Greyhawk: Truly persistent item backups
- Replies: 7
- Views: 10799
Re: Coming soon to Greyhawk: Truly persistent item backups
SORCO persistance on Avlis and Hala does this, and we have it working on the inn persistant chests in Hades, thus they are able to store off-world items that are not on our palette. Thank the Avlis team. I'm sure whoever coded it could help you out with yours, too! ^^ Yes. SCO/RCO using Set/GetPers...
- Fri Mar 03, 2006 12:29 pm
- Forum: Greyhawk West News
- Topic: Coming soon to Greyhawk: Truly persistent item backups
- Replies: 7
- Views: 10799
Coming soon to Greyhawk: Truly persistent item backups
In the next couple of weeks, truly persistent item backups will be in place when a PC dies on WoG. Although it rarely happens, it does happen: You die, and the server crashes before you can get your things back. Well, shortly you will be able to die on Greyhawk without fear of losing your unique or ...
- Thu Dec 15, 2005 4:34 pm
- Forum: Greyhawk West News
- Topic: Progress Report 12/13/05
- Replies: 8
- Views: 12046
Update to the update: * I've tweaked the experience a bit more to our liking. Still have to test. * World leader has the afore mentioned perl scripts finished. Every creature and item stored in any of the assorted Bioware data files can be (and has been) imported into the database lickety split. Thi...
- Tue Dec 13, 2005 4:41 pm
- Forum: Greyhawk West News
- Topic: Progress Report 12/13/05
- Replies: 8
- Views: 12046
Not to clutter the thread, but are you going to impliment the original Greyhawk NPCs, the master mages like Bigby, Mordekainen, etc? Just curious. Clutter away. The short answer is yes. The long answer is that we're so caught up in getting all of the nuts and bolts in place that we haven't really h...
- Tue Dec 13, 2005 1:42 pm
- Forum: Greyhawk West News
- Topic: Progress Report 12/13/05
- Replies: 8
- Views: 12046
Progress Report 12/13/05
Been a while, but we are still very much alive and kicking. Since the last update, our primary builder (Terror2001) has been building like a madman. Again, concentrating on the towns and travel routes. But he is laying down the pallet upon which we'll begin dropping all of the interesting things to ...
- Wed Sep 14, 2005 10:06 am
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
I think mostly because no one has so far thought this up. There could be some lag problems, but I don't think so. If the function to save the pins (ExportMapPins) is placed in the OnClientExit event as opposed to the area OnExit event, there should be no lag problems. If in the area OnExit event, h...
- Fri Sep 09, 2005 2:01 pm
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
- Fri Sep 09, 2005 1:18 pm
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
- Fri Sep 09, 2005 12:23 pm
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
Okay, the following should work (completely untested, though... in fact, I wrote it in Notepad, so I don't even know if it'll compile): // // Add two DateTimes // struct DateTime addDateTime(struct DateTime date1, struct DateTime date2) { // add milliseconds date1.millisecond += date2.millisecond; w...
- Fri Sep 09, 2005 11:22 am
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
If you're adding 15 months, then if the current month is, say, 9 or greater, the sum of the two is 24, which should add 2 years and return a result of 0 months. But since it only goes through the if statement once, it will set the month to 15+9-12 = 12, and add only one year. This isn't an issue if ...
- Fri Sep 09, 2005 11:10 am
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
EDIT: I have tried to figure out why this happens, but am entirely unsure. I don't even know of addDateTime is relevant to the scripts above, but figured I'd mention it anyway. No, it's not used in the above, but I thank you for the head's up. I will take a look at it after I get back from lunch an...
- Fri Sep 09, 2005 10:48 am
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
- Fri Sep 09, 2005 10:42 am
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
- Fri Sep 09, 2005 10:20 am
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
question: this only saves player made map pins, right ? Those that are server side won't be saved ? Good question. One I've been meaning to test, in fact. This gives me the perfect impetus to do so. *furiously opens the toolset and places a map note waypoint* My guess is no. Only user-made map pins...
- Thu Sep 08, 2005 12:21 pm
- Forum: Scripters and Coders' Forum
- Topic: Persistent map pins!
- Replies: 17
- Views: 124047
Persistent map pins!
The thing I find most annoying about NWN PWs is the lack of persistency in the map pins. So of course, that was one of the early things that I coded for World of Greyhawk. Because it's (a) super simple, and (b) I play on other CoPaP worlds so I'm posting this code in the hopes that it will be implem...
- Thu Aug 11, 2005 1:37 pm
- Forum: Greyhawk West News
- Topic: Progress Report 8/11/05
- Replies: 1
- Views: 5211
Progress Report 8/11/05
Since the last (and first) update, things have slowed down a bit. Our world leader has been steadily working on fitting the BIG stuff together, although he did take a short break. The dynamic spawn system is up and working, although tweaking of it is certainly to take place. A web-based front end fo...
- Mon Jul 11, 2005 10:37 pm
- Forum: Greyhawk West News
- Topic: First progress report
- Replies: 3
- Views: 7131
Re: First progress report
With the dead magic areas, will all weapons be a basic weapon (IE A +5 sword of uberness will become a regular sword of not-so-uberness)? Same with armor, amulets, etc, so you cant rely on magic That's the idea. But it's set up so you can actually toggle whether player buffs will be stripped or not...
- Wed Jul 06, 2005 4:38 pm
- Forum: Greyhawk West News
- Topic: First progress report
- Replies: 3
- Views: 7131
First progress report
The World of Greyhawk is starting to come together. Slowly, but surely. While the scripters work on the nuts-and-bolts of the game mechanics (some highlights below), area builders are busily building the "shell" of the world. Many of the main routes of travel have been done (but not popula...
- Thu Jun 30, 2005 9:23 pm
- Forum: General Discussion
- Topic: Rockhome down lately
- Replies: 16
- Views: 22132
I was out of town when all this went down, so I never was able to get my character ported to another server. I'd like to see it come up for a bit more time (even if it's dead and nothing is going on) if only so that those of us who missed out on the news can get our character data saved on another s...
- Tue May 24, 2005 7:34 pm
- Forum: Scripters and Coders' Forum
- Topic: Flame Weapon for off-hand weapon
- Replies: 1
- Views: 5741