I have a test VM for each OS. Still need to finish the test mod, but the connection info will be:
Host: odin.mercuric.net
Win32: NWN 5121, Vaultster 5100
Linux: NWN 5122, Vaultster 5101
Password 'zeb' for player and DM on both servers. Vaultster credentials are the same as CoPaP uses.
Search found 47 matches
- Thu Jul 30, 2009 8:48 pm
- Forum: CoPaP: Development
- Topic: Vaultster for Linux
- Replies: 14
- Views: 21676
- Fri Sep 19, 2008 7:28 pm
- Forum: Grey Wastes News
- Topic: The End of the Waste
- Replies: 5
- Views: 41114
The End of the Waste
The Gray Waste will be closing its doors on December 22, the third anniversary of its revival. Stay tuned for farewell plans.
- Wed Aug 27, 2008 11:27 am
- Forum: CoPaP: General Discussion
- Topic: Rise of Justice- Birth of Empires
- Replies: 4
- Views: 8919
- Sat Aug 23, 2008 3:19 am
- Forum: CoPaP: General Discussion
- Topic: Rise of Justice- Birth of Empires
- Replies: 4
- Views: 8919
We welcome your interest! If you haven't already, please look over the Articles of Confederation, then send me (or any other World Leader or Ambassador) a private message including the following: * Notify that the Articles of Confederation have been read. * Send name and world's name (does not have ...
- Mon Mar 24, 2008 2:27 pm
- Forum: CoPaP: Development
- Topic: Custom Music
- Replies: 3
- Views: 9010
- Sat Nov 17, 2007 2:42 pm
- Forum: CoPaP: General Discussion
- Topic: psst.
- Replies: 2
- Views: 7277
- Wed Aug 01, 2007 4:44 pm
- Forum: Builders' Forum
- Topic: Ravenloft server
- Replies: 7
- Views: 59166
- Tue Jul 17, 2007 3:05 pm
- Forum: CoPaP: General Discussion
- Topic: I'm a new player here.
- Replies: 10
- Views: 16615
- Mon Jul 02, 2007 4:12 pm
- Forum: CoPaP: General Discussion
- Topic: A helpfull idea
- Replies: 7
- Views: 13846
As for the passwords, 90% of the time you can hit a DM up on a DM channel or in IRC, explain the situation, and they'll give you the Password you are looking for. Depends on the world. If it's an Avlis DM, they'd be banned for doing that. If it's me, I'll just ask them for any other CoPaP password ...
- Tue Jun 26, 2007 7:59 pm
- Forum: CoPaP: Questions and Answers
- Topic: How to start proceedings to join CoPaP
- Replies: 20
- Views: 39163
- Tue Jun 26, 2007 5:35 pm
- Forum: CoPaP: Questions and Answers
- Topic: How to start proceedings to join CoPaP
- Replies: 20
- Views: 39163
I don't know how amenable you are to this, but I almost feel like vampires should not be playable. I think this reduces the work required by you and other worlds (significantly), and, to be honest, greatly boosts your chances of being accepted into CoPaP. I think your theme would still work fine wit...
- Mon Jun 25, 2007 8:46 pm
- Forum: CoPaP: Questions and Answers
- Topic: How to start proceedings to join CoPaP
- Replies: 20
- Views: 39163
To clarify what Terry said, copaphak has custom PRCs, but no custom tilesets. Rule of thumb: anything that could possibly need to be transferred between worlds on a character (character models, classes, races, item types, skills, spells, feats, etc.) MUST go into copaphak or universalhak. copaphak c...
- Sun Jun 17, 2007 11:17 pm
- Forum: General Discussion
- Topic: Hey From LA
- Replies: 2
- Views: 7104
I think some worlds are considering NWN2; Avlis is definitely working on a NWN2 version, but I don't think they have any plans to link. As far as advice, I can help you out mostly on the technical end, as I've worked extensively on Vaultster, the system we use to transfer .bics for portals (along wi...
- Sat Jun 16, 2007 10:28 pm
- Forum: CoPaP: General Discussion
- Topic: A helpfull idea
- Replies: 7
- Views: 13846
1) Worlds can make their own rules regarding how they want to handle applications, and, by extension, giving out passwords. 2) If someone is in game, they should already have at least one password, and if someone has deleted that email but portals to a server, they're SOL for a little while unless t...
- Thu Apr 26, 2007 8:56 pm
- Forum: CoPaP: General Discussion
- Topic: Is it possible to donate to COPAP as a whole?
- Replies: 2
- Views: 7491
- Thu Mar 15, 2007 11:45 pm
- Forum: CoPaP: General Discussion
- Topic: The CoPaP needs a Second Renaissance and a Major Remakeover
- Replies: 4
- Views: 9817
Worlds are free to implement certain portions of CEP2 content as they see fit, and other portions can be introduced CoPaP-wide if nobody objects. However, integrating the whole thing would cause issues. The CoPaP and Universal haks are intentionally separated. To be simplistic, 2das go in copaphak, ...
- Fri Mar 09, 2007 3:15 pm
- Forum: Polls
- Topic: Website: Add More Templates or Restore the Old Solaris One?
- Replies: 5
- Views: 46767
- Wed Jan 31, 2007 9:47 pm
- Forum: CoPaP: Development
- Topic: Changeling Form Index inconsistencies
- Replies: 16
- Views: 25703
- Tue Jan 30, 2007 5:17 pm
- Forum: CoPaP: Development
- Topic: Changeling Form Index inconsistencies
- Replies: 16
- Views: 25703
I know Hala has altered/moved some entries in theirs. Avlis as well has a number of models that are only on their servers, and not in the CoPaP haks, so that would also indicate different numbering in the appearances.2da. okay we cannot be changing entries in there...yes minor things maybe but not ...
- Fri Jan 05, 2007 6:03 pm
- Forum: CoPaP: General Discussion
- Topic: Hala
- Replies: 3
- Views: 8638
- Sat Dec 09, 2006 9:30 pm
- Forum: CoPaP: General Discussion
- Topic: Race Alteration: Kobolds and Goblins
- Replies: 10
- Views: 13904
- Thu Dec 07, 2006 6:38 pm
- Forum: CoPaP: General Discussion
- Topic: Race Alteration: Kobolds and Goblins
- Replies: 10
- Views: 13904
Re: Race Alteration: Kobolds and Goblins
What do you think? Should this be altered? Is it possible to alter this now? With the added skill bonuses, some ECL levels would have to be added. Additionally, since kobold and goblin PCs already exist, there would no doubt be complaints of "Well, I want the NEW version of the race!" The...
- Thu Dec 07, 2006 6:33 pm
- Forum: CoPaP: General Discussion
- Topic: General request about CoPaP crafting
- Replies: 23
- Views: 25918
@Themicles: Couldn't the TransferCraftingXPtoDB() be changed to stop deleting the hide variable? Maybe that does the trick. You seem to be missing the point: commenting that line and changing TransferCraftingXPtoDB() both require worlds to change something. It works fine IF worlds comment that line...
- Thu Nov 16, 2006 7:10 am
- Forum: Outlands
- Topic: Mabus joins Outlands team.
- Replies: 2
- Views: 9327
- Tue Nov 14, 2006 3:07 pm
- Forum: CoPaP: General Discussion
- Topic: Outlands forums
- Replies: 9
- Views: 11904