Search found 13 matches

by WrathoG777
Wed Apr 06, 2005 9:47 am
Forum: CoPaP: Development
Topic: Avlis Artificing system.
Replies: 16
Views: 10687

The idea of going from Avlis death planes to other CoPaP planar servers has always been there. Really this is why the portal to Hala was originally put in the Ysgard death plane, you know. But you're right, the problems of equipment are hard to get around. I see that equipment loss as a price folks...
by WrathoG777
Tue Apr 05, 2005 2:28 pm
Forum: CoPaP: Development
Topic: Avlis Artificing system.
Replies: 16
Views: 10687

I always wished for a direct link from Avlis death planes to the different planer CoPaps.

So, if someone died and goes to the abyss, they could somehow get to Abyss404 instead of doing their death quest and going back to Avlis.

Same for the other planes.
by WrathoG777
Fri Mar 18, 2005 2:38 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 45948

That there is a perfect example. Potions cost that much for a reason. Kits are what are a problem. They need some kind of fixing. Be it price, use timer, non-combat, 1d8 instead 1d20, no-take 20, fix disease/poison problem, etc Something needs to be done. Now maybe the answer is that potions need mo...
by WrathoG777
Wed Mar 16, 2005 5:26 pm
Forum: CoPaP: Development
Topic: Module won't load
Replies: 11
Views: 8084

http://www.robinsonworkshop.com is down for me too. Probably unrealated.

Did the website move?
by WrathoG777
Wed Mar 16, 2005 4:01 pm
Forum: CoPaP: Development
Topic: Question/Idea: OOC Areas
Replies: 6
Views: 5145

We have an IRC channel for avlis. I am sure we could involve all of CoPaP in that same way.
by WrathoG777
Wed Mar 16, 2005 3:29 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45672

Show me a place where groups cannot survive without heal kits and/or heal potions and it will be a place that is meant to be hard. I think you are bringing out odd examples of places you are not meant to be anyway to use as examples of needing this stuff. I play a cleric and take groups common place...
by WrathoG777
Tue Mar 15, 2005 4:17 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45672

There is yet still the aspect that when prices of heal potions will be incrased alot then rich characters can still buy them (espacialy epic since they dont need to spend gold or gear or what everanymore) while not so rich characters will be left without any. There will always be a disparity betwee...
by WrathoG777
Tue Mar 15, 2005 2:14 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45672

There is definately a problem. or several. 1 Heal potions should not exist, or should at least be rare/expensive enough that noone thinks of them as standard consumables. - Nor should there be a need for them as there currently is. A standard group fighting standard enemies in standard gear should n...
by WrathoG777
Thu Mar 10, 2005 11:37 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45672

I would suggest makeing the % of each cure equal to the current hp roll. This would leave in the intended random component. HP, minimal% (% at later levels) Cure minor heals 1 hp, or 1%. Cure light heals 1d8+1, or 2-9% (6-13%) Cure moderate heals 2d8+3, or 5-19% (12-26%) Cure serious heals 3d8+5, or...
by WrathoG777
Wed Mar 09, 2005 5:14 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45672

Clerics and druids do ok because they get heal about the same time cures become useless. Cures, after that point are still useless. Kits are overpowered because they are better, at low lvls, then a healer can do, and at later lvls because they are unlimited. - At lvl 1 a kit, with no skill heals 21....
by WrathoG777
Wed Mar 09, 2005 4:40 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45672

Actually, I was trying to derail the healing kit nerfing thread - which I did. :D My point in that thread was the kits aren't broken , the spells are just weak. We don't have to change them, it was just my suggestion for how I think the "unbalance" of the healing kits should be handled to...
by WrathoG777
Wed Mar 09, 2005 4:19 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 45948

Baal is only a 16th lvl cleric and does not even focus on healing. My last cleric, Shem, was a better healer by lvl 12 then Baal ever will be because I invested in the heal domain. My point is heal kits are not required. All these comments above claim it is impossible for parties to survive at all w...
by WrathoG777
Wed Mar 09, 2005 3:04 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 45948

I play a cleric every day. I can tell you for a fact that my cleric can and does heal a party of 5 with nothing but spells and noone else healing themself. On Avlis, in normal circumstances. Training your party not to use potions or kits is rough, they get paranoid when you let them gets under 50% h...