Search found 13 matches
- Wed Apr 06, 2005 9:47 am
- Forum: CoPaP: Development
- Topic: Avlis Artificing system.
- Replies: 16
- Views: 10687
The idea of going from Avlis death planes to other CoPaP planar servers has always been there. Really this is why the portal to Hala was originally put in the Ysgard death plane, you know. But you're right, the problems of equipment are hard to get around. I see that equipment loss as a price folks...
- Tue Apr 05, 2005 2:28 pm
- Forum: CoPaP: Development
- Topic: Avlis Artificing system.
- Replies: 16
- Views: 10687
- Fri Mar 18, 2005 2:38 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 45948
That there is a perfect example. Potions cost that much for a reason. Kits are what are a problem. They need some kind of fixing. Be it price, use timer, non-combat, 1d8 instead 1d20, no-take 20, fix disease/poison problem, etc Something needs to be done. Now maybe the answer is that potions need mo...
- Wed Mar 16, 2005 5:26 pm
- Forum: CoPaP: Development
- Topic: Module won't load
- Replies: 11
- Views: 8084
- Wed Mar 16, 2005 4:01 pm
- Forum: CoPaP: Development
- Topic: Question/Idea: OOC Areas
- Replies: 6
- Views: 5145
- Wed Mar 16, 2005 3:29 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
Show me a place where groups cannot survive without heal kits and/or heal potions and it will be a place that is meant to be hard. I think you are bringing out odd examples of places you are not meant to be anyway to use as examples of needing this stuff. I play a cleric and take groups common place...
- Tue Mar 15, 2005 4:17 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
There is yet still the aspect that when prices of heal potions will be incrased alot then rich characters can still buy them (espacialy epic since they dont need to spend gold or gear or what everanymore) while not so rich characters will be left without any. There will always be a disparity betwee...
- Tue Mar 15, 2005 2:14 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
There is definately a problem. or several. 1 Heal potions should not exist, or should at least be rare/expensive enough that noone thinks of them as standard consumables. - Nor should there be a need for them as there currently is. A standard group fighting standard enemies in standard gear should n...
- Thu Mar 10, 2005 11:37 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
I would suggest makeing the % of each cure equal to the current hp roll. This would leave in the intended random component. HP, minimal% (% at later levels) Cure minor heals 1 hp, or 1%. Cure light heals 1d8+1, or 2-9% (6-13%) Cure moderate heals 2d8+3, or 5-19% (12-26%) Cure serious heals 3d8+5, or...
- Wed Mar 09, 2005 5:14 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
Clerics and druids do ok because they get heal about the same time cures become useless. Cures, after that point are still useless. Kits are overpowered because they are better, at low lvls, then a healer can do, and at later lvls because they are unlimited. - At lvl 1 a kit, with no skill heals 21....
- Wed Mar 09, 2005 4:40 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
- Wed Mar 09, 2005 4:19 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 45948
Baal is only a 16th lvl cleric and does not even focus on healing. My last cleric, Shem, was a better healer by lvl 12 then Baal ever will be because I invested in the heal domain. My point is heal kits are not required. All these comments above claim it is impossible for parties to survive at all w...
- Wed Mar 09, 2005 3:04 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 45948
I play a cleric every day. I can tell you for a fact that my cleric can and does heal a party of 5 with nothing but spells and noone else healing themself. On Avlis, in normal circumstances. Training your party not to use potions or kits is rough, they get paranoid when you let them gets under 50% h...