I seem to have a constant for it - SPELL_TASHAS_HIDEOUS_LAUGHTER. Otherwise, use 457, which is it's number in spells.2da.slave.of.emotions wrote:1. I could not make Black Cabal immune to the spell Tasha's Hideous laugher since there is no constant for that spell in the toolset.
Search found 5 matches
- Mon Oct 24, 2005 2:24 am
- Forum: CoPaP: Development
- Topic: Implementing Planescape Faction Abilities?
- Replies: 24
- Views: 24402
- Thu Sep 22, 2005 8:57 pm
- Forum: General Discussion
- Topic: Rumble toes the feat is it posible?
- Replies: 3
- Views: 6304
- Thu Sep 22, 2005 8:54 pm
- Forum: CoPaP: Development
- Topic: Implementing Planescape Faction Abilities?
- Replies: 24
- Views: 24402
it would require all the undead to be in a specific faction with a specific relationship to the faction that the dustman are a part of. Not quite. It's possible to build in a workaround, but you'd have to edit the standard OnPercieve event script. Basically, you add some code that checks for the ra...
- Sat May 07, 2005 8:12 pm
- Forum: CoPaP: General Discussion
- Topic: Hak Files Down & Returning Player
- Replies: 4
- Views: 4091
- Sat May 07, 2005 9:41 am
- Forum: CoPaP: General Discussion
- Topic: Hak Files Down & Returning Player
- Replies: 4
- Views: 4091
Welcome back, it's no problem at all.
The avlis haks can be found here:
http://195.169.215.21/cgi-bin/avlis.py? ... S2/hakpaks
I'm not sure about other servers.
Enjoy
____________________________
Jonezie
Module Co-Ordinator - Avlis
The avlis haks can be found here:
http://195.169.215.21/cgi-bin/avlis.py? ... S2/hakpaks
I'm not sure about other servers.
Enjoy
____________________________
Jonezie
Module Co-Ordinator - Avlis