Search found 39 matches
- Thu Feb 17, 2005 1:12 pm
- Forum: CoPaP: General Discussion
- Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
- Replies: 23
- Views: 17017
Re: item count
By writing the appropriate drop tables, you can give an orc an appropriate inventory of stuff - bedroll, weapon, armor, evil god symbol, book with most of the pages ripped out with mysterious brown stains on the cover, etc.... but is it worth inflating the item count on the server for this level of...
- Mon Jan 31, 2005 6:00 pm
- Forum: CoPaP: General Discussion
- Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
- Replies: 23
- Views: 17017
Gold drops in EA are based on Creature level. Items are based on what the DM puts on the spawn bit. This enables us to have 2 of the same creature spawn and drop different things. My thoughts are that if we move to a more restrictive gold drop copap wide, it should be IC. By this I mean that non gol...
- Wed Jan 26, 2005 10:25 pm
- Forum: EA: Legend of Valinor News
- Topic: Now running 1.65
- Replies: 0
- Views: 4918
Now running 1.65
Game on!
- Thu Jan 13, 2005 11:19 am
- Forum: CoPaP News
- Topic: New CoPaP Hak Available
- Replies: 1
- Views: 5468
Re: New CoPaP Hak Available
This has been added to the EA mirror.Orleron wrote:http://www.tairisnadur.com/files/copap/copaphak4_4.rar
Also, please mirror this if you are able.
http://hanus.is-a-geek.net/CopapHacks/
- Sun Nov 14, 2004 10:18 pm
- Forum: CoPaP: Questions and Answers
- Topic: account activation
- Replies: 6
- Views: 8430
- Fri Nov 12, 2004 8:59 am
- Forum: EA: Legend of Valinor News
- Topic: Now running 1.64 and related CoPaP hack packs
- Replies: 0
- Views: 3599
Now running 1.64 and related CoPaP hack packs
Like so many of the other member worlds Legend of Valinor is now running the newest CoPaP hack packs and has patched to BioWare version 1.64.
- Mon Nov 01, 2004 9:05 am
- Forum: General Discussion
- Topic: Scientists Find Prehistoric Dwarf Skeleton
- Replies: 1
- Views: 2951
Scientists Find Prehistoric Dwarf Skeleton
http://story.news.yahoo.com/news?tmpl=story&u=/ap/20041028/ap_on_sc/dwarf_cavewoman_10 In an astonishing discovery that could rewrite the history of human evolution, scientists say they have found the skeleton of a new human species, a dwarf, marooned for eons in a tropical Lost World while mode...
- Fri Oct 22, 2004 1:36 pm
- Forum: General Discussion
- Topic: File server 23 hard drives......... wow.
- Replies: 5
- Views: 6020
- Tue Sep 07, 2004 8:50 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 121448
EA LOV
*Fixed bug in the spawn system that didn't take into account the Min time for respawining NPC's. *Added code to the default on spawn script of all npc's that removes all items from their inventory. This prevents default Bioware creatures from dropping items like endercap glands, skeleton knuckles wh...
- Wed Aug 04, 2004 8:15 pm
- Forum: Scripters and Coders' Forum
- Topic: Setting up NWNx as a windows service
- Replies: 12
- Views: 13829
- Fri Jul 30, 2004 9:29 am
- Forum: EA: Legend of Valinor News
- Topic: Quest 7/30/04
- Replies: 0
- Views: 3455
Quest 7/30/04
We will be running a quest starting at 8 pm CST. The hack and slash vs. RP rating will be about 70/30.
More info can be found on our boards.
More info can be found on our boards.
- Fri Jul 23, 2004 10:47 am
- Forum: Scripters and Coders' Forum
- Topic: New NWNx mySQL Plugin
- Replies: 7
- Views: 6754
Funny you mention those TMI errors I removed the plugin files and tried it using just the ODBC and got those errors. It doesnt give them with the plugin installed. If I am using the plugin do I even need the ODBC drivers installed? There isnt a lot of info on setting up the plugin other than to put...
- Mon Jul 05, 2004 6:14 pm
- Forum: CoPaP: General Discussion
- Topic: Following correct procedure (players and staff)
- Replies: 5
- Views: 9127
Good post Orleron. I though I would add our contact info here for anyone who wants to report anything for EA. Bug reports go here: http://hanus.is-a-geek.net/phpbb/phpbb2/viewforum.php?f=8 Or you can contact our staff via PM on these copap boards or on our boards here: http://hanus.is-a-geek.net/php...
- Sun Jun 27, 2004 10:04 pm
- Forum: Scripters and Coders' Forum
- Topic: Bioware Crafting
- Replies: 7
- Views: 6880
- Tue Jun 22, 2004 8:30 am
- Forum: Scripters and Coders' Forum
- Topic: Transfering data between servers
- Replies: 14
- Views: 11820
Well... we have the code as posted at the very top in our module now. I can get that erf and update later today. Thanks for adding the other functions. I guess all we need now is to get Hala to import the code and we can do some real testing Avlis->Hala->EA_lov->Hala->Avlis. So what say you Drakuul....
- Mon Jun 21, 2004 8:45 pm
- Forum: Scripters and Coders' Forum
- Topic: Transfering data between servers
- Replies: 14
- Views: 11820
- Mon Jun 21, 2004 2:11 pm
- Forum: Scripters and Coders' Forum
- Topic: Transfering data between servers
- Replies: 14
- Views: 11820
- Mon Jun 21, 2004 12:53 pm
- Forum: Scripters and Coders' Forum
- Topic: How would you create an Item Master List?
- Replies: 1
- Views: 3159
How would you create an Item Master List?
As I work on putting the Avlis crafting system into EA I have realized something. I need an Item master list of what's in my pallet. The problem is simple, not all the existing recipes are working due to we are missing some items from our pallet. If I could make a list of what's in the pallet a simp...
- Mon Jun 21, 2004 8:09 am
- Forum: Scripters and Coders' Forum
- Topic: Transfering data between servers
- Replies: 14
- Views: 11820
Orleron, You code looks very good, I am impressed at your coding skill. It's funny you decided to go ahead and do this. In my work with Sylvan to get the ARS working in EA we talked about doing something like this to Alpha test the theory. I think one thing is missing in your functions though. I wou...
- Sat Jun 12, 2004 8:51 pm
- Forum: EA: Legend of Valinor News
- Topic: Hack Pack updates.
- Replies: 0
- Views: 3443
Hack Pack updates.
The current version of EA now requires the updated CEP and COPAP hackpacks.
Players must have CEP 1.01, CoPaPHak 4.2, UniversalHak 4.2, CoPaP Patch, and CoPaP TLK 3.3 installed in order to successfully enter the game server now.
Players must have CEP 1.01, CoPaPHak 4.2, UniversalHak 4.2, CoPaP Patch, and CoPaP TLK 3.3 installed in order to successfully enter the game server now.
- Mon Mar 29, 2004 10:48 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 121448
3/29/04
EA * Novus Terrarum and Legend of Valinor staff unite. Staff cross training well underway. * Farming updated to make use of the spawn system. DM's can add farms in game at will now. * Added alignment map notes to the chooser to help players find the correct god statue. * Character files are now save...
- Sat Mar 20, 2004 5:02 pm
- Forum: General Discussion
- Topic: Please ignore - Just a test
- Replies: 1
- Views: 2831
- Mon Mar 15, 2004 10:41 am
- Forum: CoPaP: Development
- Topic: Regarding Shifter classes and low magic world..
- Replies: 27
- Views: 22279
- Mon Mar 15, 2004 10:34 am
- Forum: EA: Legend of Valinor News
- Topic: Now running 1.62 and related CoPaP hack packs
- Replies: 0
- Views: 3516
Now running 1.62 and related CoPaP hack packs
Like so many of the other member worlds Legend of Valinor is now running the newest CoPaP hack packs and has patched to BioWare version 1.62. We have also enabled a player password for the first time. We are working to get our player password added to the newsletters and new player acceptance emails...
- Fri Mar 05, 2004 11:01 am
- Forum: CoPaP News
- Topic: New Ratings System on NWVault
- Replies: 5
- Views: 5851
Re: My vote
What he saidDraxlly wrote:Well my vote is cast. Lets go guys and gals. Keep the votes coming.