Search found 39 matches

by Jeff
Thu Feb 17, 2005 1:12 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14102

Re: item count

By writing the appropriate drop tables, you can give an orc an appropriate inventory of stuff - bedroll, weapon, armor, evil god symbol, book with most of the pages ripped out with mysterious brown stains on the cover, etc.... but is it worth inflating the item count on the server for this level of...
by Jeff
Mon Jan 31, 2005 6:00 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14102

Gold drops in EA are based on Creature level. Items are based on what the DM puts on the spawn bit. This enables us to have 2 of the same creature spawn and drop different things. My thoughts are that if we move to a more restrictive gold drop copap wide, it should be IC. By this I mean that non gol...
by Jeff
Wed Jan 26, 2005 10:25 pm
Forum: EA: Legend of Valinor News
Topic: Now running 1.65
Replies: 0
Views: 3709

Now running 1.65

Game on!
by Jeff
Thu Jan 13, 2005 11:19 am
Forum: CoPaP News
Topic: New CoPaP Hak Available
Replies: 1
Views: 4682

Re: New CoPaP Hak Available

Orleron wrote:http://www.tairisnadur.com/files/copap/copaphak4_4.rar


Also, please mirror this if you are able.
This has been added to the EA mirror.

http://hanus.is-a-geek.net/CopapHacks/
by Jeff
Sun Nov 14, 2004 10:18 pm
Forum: CoPaP: Questions and Answers
Topic: account activation
Replies: 6
Views: 6997

Check your junk email or spam folder.
by Jeff
Fri Nov 12, 2004 8:59 am
Forum: EA: Legend of Valinor News
Topic: Now running 1.64 and related CoPaP hack packs
Replies: 0
Views: 2802

Now running 1.64 and related CoPaP hack packs

Like so many of the other member worlds Legend of Valinor is now running the newest CoPaP hack packs and has patched to BioWare version 1.64.
by Jeff
Mon Nov 01, 2004 9:05 am
Forum: General Discussion
Topic: Scientists Find Prehistoric Dwarf Skeleton
Replies: 1
Views: 2686

Scientists Find Prehistoric Dwarf Skeleton

http://story.news.yahoo.com/news?tmpl=story&u=/ap/20041028/ap_on_sc/dwarf_cavewoman_10 In an astonishing discovery that could rewrite the history of human evolution, scientists say they have found the skeleton of a new human species, a dwarf, marooned for eons in a tropical Lost World while mode...
by Jeff
Tue Sep 07, 2004 8:50 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 102295

EA LOV

*Fixed bug in the spawn system that didn't take into account the Min time for respawining NPC's. *Added code to the default on spawn script of all npc's that removes all items from their inventory. This prevents default Bioware creatures from dropping items like endercap glands, skeleton knuckles wh...
by Jeff
Wed Aug 04, 2004 8:15 pm
Forum: Scripters and Coders' Forum
Topic: Setting up NWNx as a windows service
Replies: 12
Views: 11632

Just add a shortcut to NWNX to your start menu.
by Jeff
Fri Jul 30, 2004 9:29 am
Forum: EA: Legend of Valinor News
Topic: Quest 7/30/04
Replies: 0
Views: 2648

Quest 7/30/04

We will be running a quest starting at 8 pm CST. The hack and slash vs. RP rating will be about 70/30.
More info can be found on our boards.
by Jeff
Fri Jul 23, 2004 10:47 am
Forum: Scripters and Coders' Forum
Topic: New NWNx mySQL Plugin
Replies: 7
Views: 5771

Funny you mention those TMI errors I removed the plugin files and tried it using just the ODBC and got those errors. It doesnt give them with the plugin installed. If I am using the plugin do I even need the ODBC drivers installed? There isnt a lot of info on setting up the plugin other than to put...
by Jeff
Mon Jul 05, 2004 6:14 pm
Forum: CoPaP: General Discussion
Topic: Following correct procedure (players and staff)
Replies: 5
Views: 7784

Good post Orleron. I though I would add our contact info here for anyone who wants to report anything for EA. Bug reports go here: http://hanus.is-a-geek.net/phpbb/phpbb2/viewforum.php?f=8 Or you can contact our staff via PM on these copap boards or on our boards here: http://hanus.is-a-geek.net/php...
by Jeff
Sun Jun 27, 2004 10:04 pm
Forum: Scripters and Coders' Forum
Topic: Bioware Crafting
Replies: 7
Views: 5897

This is in the bioware file
x2_mod_def_load



// * Craft Feats: Use this to disable Item Creation Feats if you do not want
// * them in your module
// SetModuleSwitch (MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS, TRUE);
by Jeff
Tue Jun 22, 2004 8:30 am
Forum: Scripters and Coders' Forum
Topic: Transfering data between servers
Replies: 14
Views: 9979

Well... we have the code as posted at the very top in our module now. I can get that erf and update later today. Thanks for adding the other functions. I guess all we need now is to get Hala to import the code and we can do some real testing Avlis->Hala->EA_lov->Hala->Avlis. So what say you Drakuul....
by Jeff
Mon Jun 21, 2004 8:45 pm
Forum: Scripters and Coders' Forum
Topic: Transfering data between servers
Replies: 14
Views: 9979

If I could be so bold. Code snipit for the Module on enter: object oPc = GetEnteringObject(); int rc; string sSkill; //look up all the skills that are in the database SQLExecDirect("SELECT skill FROM ars_skills"); //loop over each skill and update player record rc = SQLFetch(); while(rc ==...
by Jeff
Mon Jun 21, 2004 2:11 pm
Forum: Scripters and Coders' Forum
Topic: Transfering data between servers
Replies: 14
Views: 9979

I like it.
Nice touch putting the error in the log too.
by Jeff
Mon Jun 21, 2004 12:53 pm
Forum: Scripters and Coders' Forum
Topic: How would you create an Item Master List?
Replies: 1
Views: 2805

How would you create an Item Master List?

As I work on putting the Avlis crafting system into EA I have realized something. I need an Item master list of what's in my pallet. The problem is simple, not all the existing recipes are working due to we are missing some items from our pallet. If I could make a list of what's in the pallet a simp...
by Jeff
Mon Jun 21, 2004 8:09 am
Forum: Scripters and Coders' Forum
Topic: Transfering data between servers
Replies: 14
Views: 9979

Orleron, You code looks very good, I am impressed at your coding skill. It's funny you decided to go ahead and do this. In my work with Sylvan to get the ARS working in EA we talked about doing something like this to Alpha test the theory. I think one thing is missing in your functions though. I wou...
by Jeff
Sat Jun 12, 2004 8:51 pm
Forum: EA: Legend of Valinor News
Topic: Hack Pack updates.
Replies: 0
Views: 2670

Hack Pack updates.

The current version of EA now requires the updated CEP and COPAP hackpacks.

Players must have CEP 1.01, CoPaPHak 4.2, UniversalHak 4.2, CoPaP Patch, and CoPaP TLK 3.3 installed in order to successfully enter the game server now.
by Jeff
Mon Mar 29, 2004 10:48 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 102295

3/29/04

EA * Novus Terrarum and Legend of Valinor staff unite. Staff cross training well underway. * Farming updated to make use of the spawn system. DM's can add farms in game at will now. * Added alignment map notes to the chooser to help players find the correct god statue. * Character files are now save...
by Jeff
Sat Mar 20, 2004 5:02 pm
Forum: General Discussion
Topic: Please ignore - Just a test
Replies: 1
Views: 2519

Looks great!

Thanks alot Manuel.....
Now I want one too LOL
*opens his php book*
by Jeff
Mon Mar 15, 2004 10:41 am
Forum: CoPaP: Development
Topic: Regarding Shifter classes and low magic world..
Replies: 27
Views: 18577

Perhaps specific areas could be added that would challenge a shifter PC more? Personally I'm not in favor of nerfing PC's if other options can be explored first.
by Jeff
Mon Mar 15, 2004 10:34 am
Forum: EA: Legend of Valinor News
Topic: Now running 1.62 and related CoPaP hack packs
Replies: 0
Views: 2707

Now running 1.62 and related CoPaP hack packs

Like so many of the other member worlds Legend of Valinor is now running the newest CoPaP hack packs and has patched to BioWare version 1.62. We have also enabled a player password for the first time. We are working to get our player password added to the newsletters and new player acceptance emails...
by Jeff
Fri Mar 05, 2004 11:01 am
Forum: CoPaP News
Topic: New Ratings System on NWVault
Replies: 5
Views: 5103

Re: My vote

Draxlly wrote:Well my vote is cast. Lets go guys and gals. Keep the votes coming.
What he said :lol: