Search found 30 matches

by terror2001
Mon Jan 13, 2014 11:19 am
Forum: CoPaP: General Discussion
Topic: PW Story to RP
Replies: 8
Views: 8274

If your world has multiple servers just distribute between them the lists you want to be in.
by terror2001
Wed Jun 27, 2012 5:21 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 19222

by terror2001
Sat Jun 23, 2012 4:41 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 19222

Ghost Elf is not exclusive to Avlis so this should be considered by all teams.

Also missing from the list are:
Shield Dwarf
Stone Dwarf
by terror2001
Thu Feb 01, 2007 6:57 pm
Forum: CoPaP: Development
Topic: Changeling Form Index inconsistencies
Replies: 16
Views: 15449

Technically, you can select and change to the "Continue" form. All I can tell you is that when I changed to "Continue" on Arkaz, I became an immobile, invisible object. Trying to change back to Elf after that did not work; was still an immobile, invisible object. I had to relog t...
by terror2001
Thu Feb 01, 2007 12:46 pm
Forum: CoPaP: Development
Topic: Changeling Form Index inconsistencies
Replies: 16
Views: 15449

So, now that the teams know about it, and it's not likely to get fixed, it would be a good idea, IMHO, to let the communities on all worlds know about changeling forms that may not be avaliable on other worlds and the potential risk associated with a form number that doesn't exist so they don't get ...
by terror2001
Tue Jan 30, 2007 5:03 pm
Forum: CoPaP: Development
Topic: Changeling Form Index inconsistencies
Replies: 16
Views: 15449

IMHO if Changelings are to be supported across CoPaP then all of CoPaP should have the same form lists, otherwise the race is doomed to more bugginess than it already has.

I just brought this up so everyone would be aware of the inconsistancies and decide on a direction.
by terror2001
Tue Jan 30, 2007 1:48 am
Forum: CoPaP: Development
Topic: Changeling Form Index inconsistencies
Replies: 16
Views: 15449

Changeling Form Index inconsistencies

I'm not sure if all of CoPaP is supposed to have the same form indexing or if it is world independant. The three screen captures below show my character's list of choices for three different worlds. Most of the choices are the same except #7. I checked the form # on Hala and Avlis and it was 2036. W...
by terror2001
Fri Oct 27, 2006 11:03 am
Forum: CoPaP: General Discussion
Topic: General request about CoPaP crafting
Replies: 23
Views: 16119

I believe what was meant was each of the three systems were independant of each other. Crafting XP gained in one is separate from Crafting XP gained in another. If you're a level 5 tailor on Avlis and you travel to Hala, you're a level 0, or 1 (whatever the starting level is), tailor on Hala, but st...
by terror2001
Mon Oct 09, 2006 1:07 am
Forum: CoPaP: Questions and Answers
Topic: NWN2 Copap Applications
Replies: 11
Views: 10905

I don't believe there is a CoPaP2 just yet; it's still being talked about. IF CoPaP2 is made I'm sure there will be an announcement made on these forums pointing to the location.
by terror2001
Thu Oct 05, 2006 1:25 pm
Forum: CoPaP: General Discussion
Topic: NWN2 projects?
Replies: 10
Views: 8078

Greyhawk is also creating a NWN2 server.
by terror2001
Tue Sep 19, 2006 1:33 pm
Forum: CoPaP: General Discussion
Topic: Will CoPaP become a NWN2 Project?
Replies: 29
Views: 22232

Xeo Bodacea wrote:I'm not sure how one really does apply for memebership and to be honest how much control in policys would one lose in running thier PW?
Here is how. :)
viewtopic.php?t=6
by terror2001
Tue Sep 19, 2006 1:25 pm
Forum: General Discussion
Topic: Friendly Advice Needed On Trying To Set Up A PW?
Replies: 5
Views: 7002

I am ssuming you plan to bring this into NWN2?
by terror2001
Mon Sep 18, 2006 2:51 pm
Forum: CoPaP: General Discussion
Topic: Will CoPaP become a NWN2 Project?
Replies: 29
Views: 22232

One of the big questions is, will Avlis2 be a CoPaP(2) member (i.e. link with other worlds), or are they going to run their own thing outside of CoPaP? I don't see anyone from Avlis participated in this discussion as yet.
by terror2001
Fri Jul 28, 2006 12:30 pm
Forum: Greyhawk West News
Topic: Greyhawk Development Team welcomes two new members
Replies: 0
Views: 3829

Greyhawk Development Team welcomes two new members

Greyhawk welcomes Medea and Shannen Di'rithia to the development team. Medea will be writing a lot of quests, both small and large. Shannen will be writing plots and histories. I know they both will be excellent contributors in making this Greyhawk server the best out there. Visit http://box.dweeb.n...
by terror2001
Wed Jul 12, 2006 2:41 pm
Forum: Arkaz News
Topic: Islands of the Lost Invitation
Replies: 6
Views: 7288

What time is this going to start?
The calendar does not list an event for the 15th.
by terror2001
Mon Jun 26, 2006 11:10 am
Forum: Greyhawk West News
Topic: Greyhawk / Greyspace goes 1.67
Replies: 0
Views: 3180

Greyhawk / Greyspace goes 1.67

Greyhawk and Greyspace are now up running the 1.67 version.

Please visit http://box.dweeb.net to learn more about playing on the CoPaP Greyhawk server.





~Greyhawk Team
by terror2001
Mon Jun 26, 2006 11:07 am
Forum: CoPaP: Development
Topic: 1.67 Update Status Request
Replies: 13
Views: 12936

Greyhawk / Greyspace is running 1.67 now.
by terror2001
Fri Apr 07, 2006 5:42 pm
Forum: CoPaP: General Discussion
Topic: Will CoPaP become a NWN2 Project?
Replies: 29
Views: 22232

I can say it's one of Greyhawk's goals. And we'd be open to linking when the NWN2 version comes out.
by terror2001
Thu Feb 23, 2006 1:36 pm
Forum: Scripters and Coders' Forum
Topic: Door Transition question
Replies: 10
Views: 10112

I knew it had to be simpler. :) Goal: To have just a door transition without a door being visible on normal door openings. Does anyone know a way to modify the appearance of doors, similar in concept to CaveExit, where you just have a door transition without a visible door? I have tried making custo...
by terror2001
Wed Feb 22, 2006 6:58 pm
Forum: Scripters and Coders' Forum
Topic: Door Transition question
Replies: 10
Views: 10112

A workaround I came up with, that I do not like because it's klugy and this problem seems like it should be simpler than it's turning out to be, is to make an invisible placable and put a script on it's onheartbeat event. void main() { int i = 1; object oDoor = GetNearestObject(OBJECT_TYPE_DOOR, OBJ...
by terror2001
Wed Feb 22, 2006 6:39 pm
Forum: Scripters and Coders' Forum
Topic: Door Transition question
Replies: 10
Views: 10112

Put the script into the onenter of the area that contains that door. Don't use object_self then of coure :) No, but thanks for the suggestion. :) That would be a mess to have different area onenter scripts which are mostly used for player tracking and other core functions. Otherwise, if I edited th...
by terror2001
Wed Feb 22, 2006 4:48 pm
Forum: Scripters and Coders' Forum
Topic: Door Transition question
Replies: 10
Views: 10112

IIRC you can have a door set up to be destroyed in the mod. Place the door. Open the properties on it. Set the initial status as destroyed. The transition will still be there, but the door wont be. If you are talking about Initial State on the Advanced tab I do not get a "Destroyed" optio...
by terror2001
Wed Feb 22, 2006 3:45 pm
Forum: Scripters and Coders' Forum
Topic: Door Transition question
Replies: 10
Views: 10112

Door Transition question

Goal: To have just a door transition without a door being visible on normal door openings. What I have currently is an onheartbeat script that is very simple and direct. // Used mainly for Doors to just leave a transition. void main() { DestroyObject(OBJECT_SELF); } The problem is the script keeps r...
by terror2001
Mon Feb 20, 2006 11:37 am
Forum: Arkaz News
Topic: New Team Member
Replies: 7
Views: 6737

Now it's your turn to run for the hills. ;-)
by terror2001
Tue Feb 07, 2006 4:46 pm
Forum: Polls
Topic: Favorite D&D campaign setting?
Replies: 5
Views: 7564

Greyhawk, because I'm helping make a CoPaP Greyhawk server. :)