Search found 30 matches
- Mon Jan 13, 2014 11:19 am
- Forum: CoPaP: General Discussion
- Topic: PW Story to RP
- Replies: 8
- Views: 8658
- Wed Jun 27, 2012 5:21 pm
- Forum: CoPaP: Development
- Topic: Arcane Archer and Dwarf Defender
- Replies: 13
- Views: 20395
Maybe Avlis thinks they created Ghost Elf but it's not an original concept.
http://en.wikipedia.org/wiki/Elf_(Dunge ... host_Elves
http://coperia.wikidot.com/pf-ghostelf
http://www.dandwiki.com/wiki/Elves,_Ghost_(3.5e_Race)
http://en.wikipedia.org/wiki/Elf_(Dunge ... host_Elves
http://coperia.wikidot.com/pf-ghostelf
http://www.dandwiki.com/wiki/Elves,_Ghost_(3.5e_Race)
- Sat Jun 23, 2012 4:41 pm
- Forum: CoPaP: Development
- Topic: Arcane Archer and Dwarf Defender
- Replies: 13
- Views: 20395
- Thu Feb 01, 2007 6:57 pm
- Forum: CoPaP: Development
- Topic: Changeling Form Index inconsistencies
- Replies: 16
- Views: 16032
- Thu Feb 01, 2007 12:46 pm
- Forum: CoPaP: Development
- Topic: Changeling Form Index inconsistencies
- Replies: 16
- Views: 16032
So, now that the teams know about it, and it's not likely to get fixed, it would be a good idea, IMHO, to let the communities on all worlds know about changeling forms that may not be avaliable on other worlds and the potential risk associated with a form number that doesn't exist so they don't get ...
- Tue Jan 30, 2007 5:03 pm
- Forum: CoPaP: Development
- Topic: Changeling Form Index inconsistencies
- Replies: 16
- Views: 16032
- Tue Jan 30, 2007 1:48 am
- Forum: CoPaP: Development
- Topic: Changeling Form Index inconsistencies
- Replies: 16
- Views: 16032
Changeling Form Index inconsistencies
I'm not sure if all of CoPaP is supposed to have the same form indexing or if it is world independant. The three screen captures below show my character's list of choices for three different worlds. Most of the choices are the same except #7. I checked the form # on Hala and Avlis and it was 2036. W...
- Fri Oct 27, 2006 11:03 am
- Forum: CoPaP: General Discussion
- Topic: General request about CoPaP crafting
- Replies: 23
- Views: 16474
I believe what was meant was each of the three systems were independant of each other. Crafting XP gained in one is separate from Crafting XP gained in another. If you're a level 5 tailor on Avlis and you travel to Hala, you're a level 0, or 1 (whatever the starting level is), tailor on Hala, but st...
- Mon Oct 09, 2006 1:07 am
- Forum: CoPaP: Questions and Answers
- Topic: NWN2 Copap Applications
- Replies: 11
- Views: 11357
- Thu Oct 05, 2006 1:25 pm
- Forum: CoPaP: General Discussion
- Topic: NWN2 projects?
- Replies: 10
- Views: 8194
- Tue Sep 19, 2006 1:33 pm
- Forum: CoPaP: General Discussion
- Topic: Will CoPaP become a NWN2 Project?
- Replies: 29
- Views: 22590
Here is how.Xeo Bodacea wrote:I'm not sure how one really does apply for memebership and to be honest how much control in policys would one lose in running thier PW?
viewtopic.php?t=6
- Tue Sep 19, 2006 1:25 pm
- Forum: General Discussion
- Topic: Friendly Advice Needed On Trying To Set Up A PW?
- Replies: 5
- Views: 7239
- Mon Sep 18, 2006 2:51 pm
- Forum: CoPaP: General Discussion
- Topic: Will CoPaP become a NWN2 Project?
- Replies: 29
- Views: 22590
- Fri Jul 28, 2006 12:30 pm
- Forum: Greyhawk West News
- Topic: Greyhawk Development Team welcomes two new members
- Replies: 0
- Views: 4132
Greyhawk Development Team welcomes two new members
Greyhawk welcomes Medea and Shannen Di'rithia to the development team. Medea will be writing a lot of quests, both small and large. Shannen will be writing plots and histories. I know they both will be excellent contributors in making this Greyhawk server the best out there. Visit http://box.dweeb.n...
- Wed Jul 12, 2006 2:41 pm
- Forum: Arkaz News
- Topic: Islands of the Lost Invitation
- Replies: 6
- Views: 7521
- Mon Jun 26, 2006 11:10 am
- Forum: Greyhawk West News
- Topic: Greyhawk / Greyspace goes 1.67
- Replies: 0
- Views: 3328
Greyhawk / Greyspace goes 1.67
Greyhawk and Greyspace are now up running the 1.67 version.
Please visit http://box.dweeb.net to learn more about playing on the CoPaP Greyhawk server.
~Greyhawk Team
Please visit http://box.dweeb.net to learn more about playing on the CoPaP Greyhawk server.
~Greyhawk Team
- Mon Jun 26, 2006 11:07 am
- Forum: CoPaP: Development
- Topic: 1.67 Update Status Request
- Replies: 13
- Views: 13418
- Fri Apr 07, 2006 5:42 pm
- Forum: CoPaP: General Discussion
- Topic: Will CoPaP become a NWN2 Project?
- Replies: 29
- Views: 22590
- Thu Feb 23, 2006 1:36 pm
- Forum: Scripters and Coders' Forum
- Topic: Door Transition question
- Replies: 10
- Views: 10479
I knew it had to be simpler. :) Goal: To have just a door transition without a door being visible on normal door openings. Does anyone know a way to modify the appearance of doors, similar in concept to CaveExit, where you just have a door transition without a visible door? I have tried making custo...
- Wed Feb 22, 2006 6:58 pm
- Forum: Scripters and Coders' Forum
- Topic: Door Transition question
- Replies: 10
- Views: 10479
A workaround I came up with, that I do not like because it's klugy and this problem seems like it should be simpler than it's turning out to be, is to make an invisible placable and put a script on it's onheartbeat event. void main() { int i = 1; object oDoor = GetNearestObject(OBJECT_TYPE_DOOR, OBJ...
- Wed Feb 22, 2006 6:39 pm
- Forum: Scripters and Coders' Forum
- Topic: Door Transition question
- Replies: 10
- Views: 10479
Put the script into the onenter of the area that contains that door. Don't use object_self then of coure :) No, but thanks for the suggestion. :) That would be a mess to have different area onenter scripts which are mostly used for player tracking and other core functions. Otherwise, if I edited th...
- Wed Feb 22, 2006 4:48 pm
- Forum: Scripters and Coders' Forum
- Topic: Door Transition question
- Replies: 10
- Views: 10479
- Wed Feb 22, 2006 3:45 pm
- Forum: Scripters and Coders' Forum
- Topic: Door Transition question
- Replies: 10
- Views: 10479
Door Transition question
Goal: To have just a door transition without a door being visible on normal door openings. What I have currently is an onheartbeat script that is very simple and direct. // Used mainly for Doors to just leave a transition. void main() { DestroyObject(OBJECT_SELF); } The problem is the script keeps r...
- Mon Feb 20, 2006 11:37 am
- Forum: Arkaz News
- Topic: New Team Member
- Replies: 7
- Views: 6833
- Tue Feb 07, 2006 4:46 pm
- Forum: Polls
- Topic: Favorite D&D campaign setting?
- Replies: 5
- Views: 7810