Search found 34 matches

by Baron
Fri Oct 28, 2005 9:47 am
Forum: Ithilla News
Topic: New CoPaP world seeks Quest builders and Coders:
Replies: 0
Views: 1521

New CoPaP world seeks Quest builders and Coders:

The Copap world of Ithilla is seeking persons interested in contributing content to a new and upcoming Copap concept. Spelljamming... Some several thousand years ago there was a cataclysm. For in this crystal sphere two worlds were on course to collide.... one of the worlds, whose name is lost unto ...
by Baron
Tue Oct 11, 2005 8:07 pm
Forum: CoPaP: General Discussion
Topic: Question on CoPAP Psionics
Replies: 31
Views: 9256

Ithilla will have full psion powers implemented when it becomes available
by Baron
Mon Aug 08, 2005 10:45 am
Forum: CoPaP News
Topic: CoPaP Hak, Universal Hak and CoPaP TLK 1.66 Release
Replies: 14
Views: 10572

Well I dont know who this "Vocal Minority" is, I've never had anything but respect for the effort that Themi puts into getting the haks updated.... Having helped Gimlor in some small way with some of the early Dynamic models, I was curious as to why they werent working....As I hadn't at that time sp...
by Baron
Sat Aug 06, 2005 2:34 pm
Forum: CoPaP News
Topic: CoPaP Hak, Universal Hak and CoPaP TLK 1.66 Release
Replies: 14
Views: 10572

whats the problem with the dynamic races?
by Baron
Mon Jun 27, 2005 11:39 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 25970

you know what? Punctuation is your friend.

No one has proposed taking items away, in fact, the proposal is to make your Uber items such that they do not drop on your dead body if you die. Surely making those items plot is a good thing isnt it?

chill pal. your stuff is safe. :roll:
by Baron
Mon May 30, 2005 11:39 pm
Forum: Scripters and Coders' Forum
Topic: Random NPC Population/Crafting
Replies: 7
Views: 3912

Don't forget the wiki is there to help with these systems. For the questomat, I think there are detailed instructions on the scripts you need. There's only 4 scripts for that system I think. So far as I can tell there are instruction only for the Kill-o-mat and frankly its all rather arcane to me.....
by Baron
Tue May 24, 2005 9:29 am
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 14064

JO is right.. I guess ithilla - (eventually) will link to most if not all primes (up to each world I suppose). And while I havent spoken to Hellfire about it, I'm fairly sure he will not be adding half-dragons to our list of playable races. Much like the RDD which is disabled on Ithilla (you cant ta...
by Baron
Fri May 20, 2005 8:21 am
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 14064

Shara Ray and all your other guild members would be starting off at first level correct?

BTW interesting storyline :lol:
by Baron
Sun May 15, 2005 6:17 pm
Forum: Scripters and Coders' Forum
Topic: Dissabling PrCs
Replies: 8
Views: 4083

Better yet can someone give up the secret location of said code?
by Baron
Mon May 09, 2005 2:46 pm
Forum: CoPaP News
Topic: CoPaP worlds enter final stretch of VaultSTER upgrade
Replies: 17
Views: 8685

May I ask wich rules for Planescape and Spelljammer are to be in effect? EG: If I am currently visiting another plane, and the money exchange system suddenly springs up, I would like to have a little bit of warning in order to move back to my homeworld and keep the money I maed there unexchanged, i...
by Baron
Fri May 06, 2005 11:50 am
Forum: CoPaP: General Discussion
Topic: I would like to propose an addition to the CoPaP charter
Replies: 26
Views: 7837

ICly there are ways in and ways out so there really shouldnt be anything holding you back - hell I've seen people walk through the barricade in the times where there are no PC guards in place..of course some people just server jump.... Last time I went there the barricades covered the entire area, ...
by Baron
Fri May 06, 2005 9:19 am
Forum: CoPaP: General Discussion
Topic: I would like to propose an addition to the CoPaP charter
Replies: 26
Views: 7837

There are ways out of elysia - if thats what this is really about - even if you have nothing to do with the plot itself - plagues have happened in our history and there is no reason why a plague/quarantine cant happen in avlis - or any other world. ICly there are ways in and ways out so there really...
by Baron
Thu Apr 21, 2005 9:01 am
Forum: Builders' Forum
Topic: NPC Building for Plots.
Replies: 1
Views: 1993

Are you talking about an NPC you can log in as your DM avatar? if so then the toolkit isnt your tool, use a leveling mod to create the combo you want and then save the resulting character, then go to your local vault directory - find the .bic file and move it to your dm vault directory. If you are t...
by Baron
Thu Apr 07, 2005 9:47 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 25970

. It might behoove the team to simply ask the world to consider NOT giving their gear away when they retire, especially the gear in question. I think the majority of our players would consider it. If even a portion of the gear doesnt get handed down its an improvement. There's actually a very simpl...
by Baron
Wed Apr 06, 2005 9:26 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 25970

Actually I think more people will be willing to do this than one might expect. I know there were a few items I would have done this with Vichan. when Vichan disappeared he willed some of his loot to other epic players, and he trashed three banned items in a trashcan right then and there. Sure it was...
by Baron
Wed Mar 30, 2005 3:09 pm
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 14913

I have added two new pages to the Wiki to help people implement this system http://www.avlis.org/devwiki/index.php/Magic_System . The first is information on all scripts that should be deleted: http://www.avlis.org/devwiki/index.php/Shs:Old_Scripts . The second is information on how to set up vendo...
by Baron
Mon Mar 28, 2005 10:11 am
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 12491

Just crack open a copy of specialraces.2da and racialtypes.2da and you'll see them all there. ah verdy eeenterestink.... I see githyanki and githzerai in there..what worlds (if any) are they being used on? and have there been any issues with them? Thats a pair of races that hellfire and i am consid...
by Baron
Tue Mar 22, 2005 10:39 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 20341

Has anything new been said in the last page and a half? Can we put this one to bed...
by Baron
Wed Mar 16, 2005 8:23 pm
Forum: CoPaP: Development
Topic: Module won't load
Replies: 11
Views: 3407

seems an area was corrupted.. its been found..though it will take us a little bit to make sure we are back where we thought we were..
by Baron
Wed Mar 16, 2005 3:54 pm
Forum: CoPaP: Development
Topic: Question/Idea: OOC Areas
Replies: 6
Views: 2236

Ithilla wont have one...seems to me if you want to chat - get out of game and use a chat client.. dont fill up available slots for real players for chatting.

~B
by Baron
Sat Mar 12, 2005 8:05 pm
Forum: General Discussion
Topic: Question about guilds on other worlds
Replies: 5
Views: 3730

I would assume you would go through whatever process the particular world has for setting up a player run guild...if all you really want is a guild house and storage, then thats super easy as in the end its just money. Go through the former process and that woule lead to a DM sponsor and presumably ...
by Baron
Thu Mar 10, 2005 1:21 pm
Forum: CoPaP: General Discussion
Topic: Planar Physics Reference
Replies: 6
Views: 2054

I think most of the 2nd edition books are available on teh web in PDF format for like 5 bucks each or so too...

i bought spelljammer stuff for 4.95 per book
by Baron
Fri Mar 04, 2005 1:59 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 18419

...though it would be nice if we could at least add the AoO. I dont want to see kits nerfed to the point of uselessness (i.e. only use 1 every 4 minutes and never in combat) I do think an attack of opportunity is reasonable...but more than willing to live without it. That's a much more labor-intens...
by Baron
Fri Mar 04, 2005 12:48 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 18419

To be honest, this is another one of those issues I'd rather just go back to ignoring. Who's with me?. I'm all for ignoring it...though it would be nice if we could at least add the AoO. I dont want to see kits nerfed to the point of uselessness (i.e. only use 1 every 4 minutes and never in combat)...
by Baron
Thu Mar 03, 2005 3:34 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 20341

By separating healing kits from curative spells, we can approach the real problem: curative spells aren't worth much. It doesn't matter what you do to healing kits, it won't make the spells better. In fact, anything you do to healing kits will make the healing situation worse for players and conseq...