Search found 34 matches
- Fri Oct 28, 2005 9:47 am
- Forum: Ithilla News
- Topic: New CoPaP world seeks Quest builders and Coders:
- Replies: 0
- Views: 4758
New CoPaP world seeks Quest builders and Coders:
The Copap world of Ithilla is seeking persons interested in contributing content to a new and upcoming Copap concept. Spelljamming... Some several thousand years ago there was a cataclysm. For in this crystal sphere two worlds were on course to collide.... one of the worlds, whose name is lost unto ...
- Tue Oct 11, 2005 8:07 pm
- Forum: CoPaP: General Discussion
- Topic: Question on CoPAP Psionics
- Replies: 31
- Views: 36439
- Mon Aug 08, 2005 10:45 am
- Forum: CoPaP News
- Topic: CoPaP Hak, Universal Hak and CoPaP TLK 1.66 Release
- Replies: 14
- Views: 26484
- Sat Aug 06, 2005 2:34 pm
- Forum: CoPaP News
- Topic: CoPaP Hak, Universal Hak and CoPaP TLK 1.66 Release
- Replies: 14
- Views: 26484
- Mon Jun 27, 2005 11:39 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 93219
- Mon May 30, 2005 11:39 pm
- Forum: Scripters and Coders' Forum
- Topic: Random NPC Population/Crafting
- Replies: 7
- Views: 13020
Don't forget the wiki is there to help with these systems. For the questomat, I think there are detailed instructions on the scripts you need. There's only 4 scripts for that system I think. So far as I can tell there are instruction only for the Kill-o-mat and frankly its all rather arcane to me.....
- Tue May 24, 2005 9:29 am
- Forum: CoPaP: General Discussion
- Topic: A New guild Idea
- Replies: 45
- Views: 46979
JO is right.. I guess ithilla - (eventually) will link to most if not all primes (up to each world I suppose). And while I havent spoken to Hellfire about it, I'm fairly sure he will not be adding half-dragons to our list of playable races. Much like the RDD which is disabled on Ithilla (you cant ta...
- Fri May 20, 2005 8:21 am
- Forum: CoPaP: General Discussion
- Topic: A New guild Idea
- Replies: 45
- Views: 46979
- Sun May 15, 2005 6:17 pm
- Forum: Scripters and Coders' Forum
- Topic: Dissabling PrCs
- Replies: 8
- Views: 14117
- Mon May 09, 2005 2:46 pm
- Forum: CoPaP News
- Topic: CoPaP worlds enter final stretch of VaultSTER upgrade
- Replies: 17
- Views: 26927
May I ask wich rules for Planescape and Spelljammer are to be in effect? EG: If I am currently visiting another plane, and the money exchange system suddenly springs up, I would like to have a little bit of warning in order to move back to my homeworld and keep the money I maed there unexchanged, i...
- Fri May 06, 2005 11:50 am
- Forum: CoPaP: General Discussion
- Topic: I would like to propose an addition to the CoPaP charter
- Replies: 26
- Views: 30981
ICly there are ways in and ways out so there really shouldnt be anything holding you back - hell I've seen people walk through the barricade in the times where there are no PC guards in place..of course some people just server jump.... Last time I went there the barricades covered the entire area, ...
- Fri May 06, 2005 9:19 am
- Forum: CoPaP: General Discussion
- Topic: I would like to propose an addition to the CoPaP charter
- Replies: 26
- Views: 30981
There are ways out of elysia - if thats what this is really about - even if you have nothing to do with the plot itself - plagues have happened in our history and there is no reason why a plague/quarantine cant happen in avlis - or any other world. ICly there are ways in and ways out so there really...
- Thu Apr 21, 2005 9:01 am
- Forum: Builders' Forum
- Topic: NPC Building for Plots.
- Replies: 1
- Views: 6002
Are you talking about an NPC you can log in as your DM avatar? if so then the toolkit isnt your tool, use a leveling mod to create the combo you want and then save the resulting character, then go to your local vault directory - find the .bic file and move it to your dm vault directory. If you are t...
- Thu Apr 07, 2005 9:47 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 93219
. It might behoove the team to simply ask the world to consider NOT giving their gear away when they retire, especially the gear in question. I think the majority of our players would consider it. If even a portion of the gear doesnt get handed down its an improvement. There's actually a very simpl...
- Wed Apr 06, 2005 9:26 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 93219
Actually I think more people will be willing to do this than one might expect. I know there were a few items I would have done this with Vichan. when Vichan disappeared he willed some of his loot to other epic players, and he trashed three banned items in a trashcan right then and there. Sure it was...
- Wed Mar 30, 2005 3:09 pm
- Forum: CoPaP: Systems Compliance
- Topic: Magic System
- Replies: 22
- Views: 205532
I have added two new pages to the Wiki to help people implement this system http://www.avlis.org/devwiki/index.php/Magic_System . The first is information on all scripts that should be deleted: http://www.avlis.org/devwiki/index.php/Shs:Old_Scripts . The second is information on how to set up vendo...
- Mon Mar 28, 2005 10:11 am
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 45161
Just crack open a copy of specialraces.2da and racialtypes.2da and you'll see them all there. ah verdy eeenterestink.... I see githyanki and githzerai in there..what worlds (if any) are they being used on? and have there been any issues with them? Thats a pair of races that hellfire and i am consid...
- Tue Mar 22, 2005 10:39 am
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 77096
- Wed Mar 16, 2005 8:23 pm
- Forum: CoPaP: Development
- Topic: Module won't load
- Replies: 11
- Views: 11699
- Wed Mar 16, 2005 3:54 pm
- Forum: CoPaP: Development
- Topic: Question/Idea: OOC Areas
- Replies: 6
- Views: 7246
- Sat Mar 12, 2005 8:05 pm
- Forum: General Discussion
- Topic: Question about guilds on other worlds
- Replies: 5
- Views: 10853
I would assume you would go through whatever process the particular world has for setting up a player run guild...if all you really want is a guild house and storage, then thats super easy as in the end its just money. Go through the former process and that woule lead to a DM sponsor and presumably ...
- Thu Mar 10, 2005 1:21 pm
- Forum: CoPaP: General Discussion
- Topic: Planar Physics Reference
- Replies: 6
- Views: 6050
- Fri Mar 04, 2005 1:59 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
...though it would be nice if we could at least add the AoO. I dont want to see kits nerfed to the point of uselessness (i.e. only use 1 every 4 minutes and never in combat) I do think an attack of opportunity is reasonable...but more than willing to live without it. That's a much more labor-intens...
- Fri Mar 04, 2005 12:48 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 74391
To be honest, this is another one of those issues I'd rather just go back to ignoring. Who's with me?. I'm all for ignoring it...though it would be nice if we could at least add the AoO. I dont want to see kits nerfed to the point of uselessness (i.e. only use 1 every 4 minutes and never in combat)...
- Thu Mar 03, 2005 3:34 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 77096
By separating healing kits from curative spells, we can approach the real problem: curative spells aren't worth much. It doesn't matter what you do to healing kits, it won't make the spells better. In fact, anything you do to healing kits will make the healing situation worse for players and conseq...