Search found 44 matches
- Mon Feb 23, 2004 3:29 pm
- Forum: Ithilla News
- Topic: Lots of updates
- Replies: 2
- Views: 3973
- Sun Feb 22, 2004 10:18 pm
- Forum: General Discussion
- Topic: Disturbing comment about Star Wars: Episode III
- Replies: 20
- Views: 15710
- Fri Feb 20, 2004 5:38 pm
- Forum: Ithilla News
- Topic: Lots of updates
- Replies: 2
- Views: 3973
Lots of updates
Hellfire has posted some of the most interesting updates from our forums onto our main page: http://www.crimsonstars.com
If you're interested in what's going on with the development of our Spelljammer PW, or just want to see some nice pictures, head on over.
If you're interested in what's going on with the development of our Spelljammer PW, or just want to see some nice pictures, head on over.
- Wed Jan 21, 2004 3:23 pm
- Forum: CoPaP: General Discussion
- Topic: Cigil
- Replies: 4
- Views: 4103
- Mon Dec 29, 2003 6:18 pm
- Forum: Ithilla News
- Topic: What were the skies like when you were young?
- Replies: 8
- Views: 7895
- Sun Dec 28, 2003 2:49 pm
- Forum: Ithilla News
- Topic: What were the skies like when you were young?
- Replies: 8
- Views: 7895
What were the skies like when you were young?
Hellfire has started making some custom skies: check out the stars, clouds (little fluffy coulds?), asteroids, and more...
http://www.crimsonstars.com/boards/viewtopic.php?t=21
http://www.crimsonstars.com/boards/viewtopic.php?t=21
- Sun Dec 21, 2003 4:13 am
- Forum: Ithilla News
- Topic: New Screen Shots....
- Replies: 0
- Views: 2946
New Screen Shots....
There are some new screen shots up over at the CrimsonStars Website. A HammerHead and a Batship to be specific... check it out.
- Thu Dec 18, 2003 11:56 am
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
How often do you replace hides and how long would it take to get (a quick guess) 10 variables before you replace it and then store that same 10 again. For the price of that bit of extra script when you replace hides, this would be a very nice feature to have up and running. The problem is not reall...
- Thu Dec 18, 2003 12:58 am
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
except for when the hides get switched out or something... if the system changes out the hide based on some condition (like a lycanthropy script?) then it would have to have all the code for moving stuff around included within it and do that everytime something changed. I think we'd be better of usi...
- Wed Dec 17, 2003 3:30 pm
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
I'd have no problem with supporting only one crafting system, that would help the sense of continuity from one server to another. I've got no immediate plans to use a crafting system anyway, and when I look for one, having only one good choice would make that search easier. Do any of the current wor...
- Wed Dec 17, 2003 2:11 pm
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
If we limit this to just the crafting system for a minute (which is the only big semi-standard system that could benefit from this), we only need to pass 1 number for each skill that the PC has experience in. And you also only 'have' to keep this in some kind of db (LocalInt would work fine) while ...
- Wed Dec 17, 2003 11:46 am
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
If some server comes online that absolutely refuses to temporarily store these variables on a db (even the built-in thing would do) and they want to change the hides of every character that portals through, we might have a problem (with the leader). Could be, though I can see that happening. I'm al...
- Tue Dec 16, 2003 8:38 pm
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
For transfering tradeskill data, it can be stored on the same token as the passport. This transfer of data can be optional to the person who runs the server. For example, if HermyT runs CNR instead of ARS, then a character with levels in ARS would not get their data transfered to Hermyt's database ...
- Mon Dec 15, 2003 9:52 pm
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
- Mon Dec 15, 2003 5:55 pm
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
This is true, we can use this to transfer any variable, like crafting. Hmm... I would rather not use up a creature item slot. You never know what you'll use those things for. I agree... and I've got plans for mine! they're all mine! uhh... I hadn't even thought of things like tradeskills, that coul...
- Mon Dec 15, 2003 3:58 pm
- Forum: CoPaP: General Discussion
- Topic: Passport Revisited and HotU Local Variables Stored on items
- Replies: 43
- Views: 28132
- Mon Dec 15, 2003 12:13 am
- Forum: Crimson Stars
- Topic: New Crimson Stars forums
- Replies: 3
- Views: 5961
- Mon Dec 15, 2003 12:10 am
- Forum: CoPaP: General Discussion
- Topic: What kinds of items should not be seen?
- Replies: 10
- Views: 7835
- Sun Dec 14, 2003 9:03 pm
- Forum: CoPaP: General Discussion
- Topic: What kinds of items should not be seen?
- Replies: 10
- Views: 7835
- Sun Dec 14, 2003 2:39 pm
- Forum: CoPaP: Development
- Topic: Member World Contacts
- Replies: 9
- Views: 7736
- Fri Dec 12, 2003 1:40 pm
- Forum: General Discussion
- Topic: Questions about hardware/world development
- Replies: 6
- Views: 5939
I can't say much for PW, but I've done a decent amount of game hosting... on my reasonable (2.4 ghz, 1 gig ddr ram) home pc I can host a server and log in as dm and have 4-6 players np with basically no lag. I think the server app is pretty resource friendly, though I don't know once you start throw...
- Thu Dec 11, 2003 7:28 pm
- Forum: Scripters and Coders' Forum
- Topic: Argh. EffectBeam issues
- Replies: 5
- Views: 4701
- Thu Dec 11, 2003 11:39 am
- Forum: Ithilla News
- Topic: New website / forums
- Replies: 0
- Views: 2782
New website / forums
We've got our new website and forums up and running over at www.crimsonstars.com Plus all the original Mystic Nexus is there as well. Stop by and check in on us, or share your ideas for our Spelljammer PW.
- Thu Dec 11, 2003 12:22 am
- Forum: Crimson Stars
- Topic: crimsonstars.com
- Replies: 2
- Views: 3743
- Wed Dec 10, 2003 1:11 pm
- Forum: Crimson Stars
- Topic: New Crimson Stars forums
- Replies: 3
- Views: 5961