Search found 44 matches

by Nightbringer
Mon Feb 23, 2004 3:29 pm
Forum: Ithilla News
Topic: Lots of updates
Replies: 2
Views: 1914

its definitely there ;) server might have gotten reset, or been busy or something... if it ever doesn't show up, just try again later. Server is definitely there, and fairly regularly backed up, so it it goes down it can be revived pretty easily ;)
by Nightbringer
Sun Feb 22, 2004 10:18 pm
Forum: General Discussion
Topic: Disturbing comment about Star Wars: Episode III
Replies: 20
Views: 7676

uhhh... something awful is a joke site, their stuff is written to start out sounding normal but then get more and more ridiculous... did you read their review of NWN? it eventually starts complaining about the "mana" system of spellcasting. The best part are the email responses where people point ou...
by Nightbringer
Fri Feb 20, 2004 5:38 pm
Forum: Ithilla News
Topic: Lots of updates
Replies: 2
Views: 1914

Lots of updates

Hellfire has posted some of the most interesting updates from our forums onto our main page: http://www.crimsonstars.com

If you're interested in what's going on with the development of our Spelljammer PW, or just want to see some nice pictures, head on over.
by Nightbringer
Wed Jan 21, 2004 3:23 pm
Forum: CoPaP: General Discussion
Topic: Cigil
Replies: 4
Views: 1673

Sigil rules!

(and so does Spelljamming ;)
by Nightbringer
Mon Dec 29, 2003 6:18 pm
Forum: Ithilla News
Topic: What were the skies like when you were young?
Replies: 8
Views: 3442

I suggested landscape skyboxes too ;) not that I need them, but I think they'd add tremendously to the atmosphere, particularly mountain ones: real rendered mountains in the foreground with misty peaks painted on the skyboxes in the background poking out behind them...
by Nightbringer
Sun Dec 28, 2003 2:49 pm
Forum: Ithilla News
Topic: What were the skies like when you were young?
Replies: 8
Views: 3442

What were the skies like when you were young?

Hellfire has started making some custom skies: check out the stars, clouds (little fluffy coulds?), asteroids, and more...

http://www.crimsonstars.com/boards/viewtopic.php?t=21
by Nightbringer
Sun Dec 21, 2003 4:13 am
Forum: Ithilla News
Topic: New Screen Shots....
Replies: 0
Views: 1573

New Screen Shots....

There are some new screen shots up over at the CrimsonStars Website. A HammerHead and a Batship to be specific... check it out.
by Nightbringer
Thu Dec 18, 2003 11:56 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

How often do you replace hides and how long would it take to get (a quick guess) 10 variables before you replace it and then store that same 10 again. For the price of that bit of extra script when you replace hides, this would be a very nice feature to have up and running. The problem is not reall...
by Nightbringer
Thu Dec 18, 2003 12:58 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

except for when the hides get switched out or something... if the system changes out the hide based on some condition (like a lycanthropy script?) then it would have to have all the code for moving stuff around included within it and do that everytime something changed. I think we'd be better of usi...
by Nightbringer
Wed Dec 17, 2003 3:30 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

I'd have no problem with supporting only one crafting system, that would help the sense of continuity from one server to another. I've got no immediate plans to use a crafting system anyway, and when I look for one, having only one good choice would make that search easier. Do any of the current wor...
by Nightbringer
Wed Dec 17, 2003 2:11 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

If we limit this to just the crafting system for a minute (which is the only big semi-standard system that could benefit from this), we only need to pass 1 number for each skill that the PC has experience in. And you also only 'have' to keep this in some kind of db (LocalInt would work fine) while ...
by Nightbringer
Wed Dec 17, 2003 11:46 am
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

If some server comes online that absolutely refuses to temporarily store these variables on a db (even the built-in thing would do) and they want to change the hides of every character that portals through, we might have a problem (with the leader). Could be, though I can see that happening. I'm al...
by Nightbringer
Tue Dec 16, 2003 8:38 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

For transfering tradeskill data, it can be stored on the same token as the passport. This transfer of data can be optional to the person who runs the server. For example, if HermyT runs CNR instead of ARS, then a character with levels in ARS would not get their data transfered to Hermyt's database ...
by Nightbringer
Mon Dec 15, 2003 9:52 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

True, persistant chests would be nice, but to actually store that object (and not just a pointer to it) would be a serious burden I'd think... just a few of those and character files would become huge.
by Nightbringer
Mon Dec 15, 2003 5:55 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

This is true, we can use this to transfer any variable, like crafting. Hmm... I would rather not use up a creature item slot. You never know what you'll use those things for. I agree... and I've got plans for mine! they're all mine! uhh... I hadn't even thought of things like tradeskills, that coul...
by Nightbringer
Mon Dec 15, 2003 3:58 pm
Forum: CoPaP: General Discussion
Topic: Passport Revisited and HotU Local Variables Stored on items
Replies: 43
Views: 12222

this is exactly what I thought when I saw that thread, but I thought we were going to try for an all DB solution? I prefer the item solution as its easier and cleaner I think... would be simple to have a standard "passport" item with some set vars like: "Origin Server" "Destination Server" "Origin L...
by Nightbringer
Mon Dec 15, 2003 12:13 am
Forum: Crimson Stars
Topic: New Crimson Stars forums
Replies: 3
Views: 2621

Orleron wrote:No problem. Hope to see all of you continue your posting on the generic CoPaP forums in the future.


REM (out webmaster at cs.com) just pointed out to me that I'm the number 2 poster over here behind you ;) so I've certainly got to come back to defend my post count ranking!
by Nightbringer
Mon Dec 15, 2003 12:10 am
Forum: CoPaP: General Discussion
Topic: What kinds of items should not be seen?
Replies: 10
Views: 3203

yes, they'll be able to ride together with the new scripts (the thing that's taking so long the old ones were much simpler but didn't allow such neccessary thing) as for natives... I'm not exactly sure what to do about that. My thought is to give them a starting ship and helm, total "value" of about...
by Nightbringer
Sun Dec 14, 2003 9:03 pm
Forum: CoPaP: General Discussion
Topic: What kinds of items should not be seen?
Replies: 10
Views: 3203

and uh, what relation do spelljamming vessels / items have to this? some are worth far more than any normal magical item (in fact some ships and helms would qualify as "epic" according to the ELH)? should only some be available? or is that pretty much up to world discretion?
by Nightbringer
Sun Dec 14, 2003 2:39 pm
Forum: CoPaP: Development
Topic: Member World Contacts
Replies: 9
Views: 3469

Name: Nightbringer
World: Crimson Stars
Email: nightbringer@crimsonstars.com
by Nightbringer
Fri Dec 12, 2003 1:40 pm
Forum: General Discussion
Topic: Questions about hardware/world development
Replies: 6
Views: 2530

I can't say much for PW, but I've done a decent amount of game hosting... on my reasonable (2.4 ghz, 1 gig ddr ram) home pc I can host a server and log in as dm and have 4-6 players np with basically no lag. I think the server app is pretty resource friendly, though I don't know once you start throw...
by Nightbringer
Thu Dec 11, 2003 7:28 pm
Forum: Scripters and Coders' Forum
Topic: Argh. EffectBeam issues
Replies: 5
Views: 2184

I think beams have to have a duration, they're not instantaneous effects, though the duration is usually small.
by Nightbringer
Thu Dec 11, 2003 11:39 am
Forum: Ithilla News
Topic: New website / forums
Replies: 0
Views: 1461

New website / forums

We've got our new website and forums up and running over at www.crimsonstars.com Plus all the original Mystic Nexus is there as well. Stop by and check in on us, or share your ideas for our Spelljammer PW.
by Nightbringer
Thu Dec 11, 2003 12:22 am
Forum: Crimson Stars
Topic: crimsonstars.com
Replies: 2
Views: 1779

Page is updated, new forums up and running, public announcements forthcoming (once a few people have visited and made sure everything's in order). These forums here can be taken down shortly.
by Nightbringer
Wed Dec 10, 2003 1:11 pm
Forum: Crimson Stars
Topic: New Crimson Stars forums
Replies: 3
Views: 2621

I will of course... gotta keep tabs on whats going on over here. And I'll make sure our site clearly points visitors back here as well.