Search found 8 matches

by hylia
Mon Mar 28, 2005 8:31 pm
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 13338

I'm doing a major wilderness update. I'll code it up along with that. :D
by hylia
Sun Mar 20, 2005 9:22 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 46185

To start off, I agree with Wrath on clerics. I played a cleric up to level 21 and she was always loved by the party as a healer. Whereas someone with a level 20 fighter (23 heal skill) will average 34.5 HP per round, a cleric of that level can drop a mass-heal, heal, or restoration. Lower level heal...
by hylia
Tue Mar 15, 2005 11:19 am
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 13338

You an yer poking me to get it done! :lol:

Yeah, it'll be done. In fact, it mostly is. I just have to test it. Expect it by the end of the month.
by hylia
Wed Feb 02, 2005 6:38 pm
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 13338

*cough* Well, since no one came out saying "don't do this!" I'll try to get around to coding it within the next week. If anyone has any complaints, or wants to list other classes that could be brought more in line with PnP through the addition of creature hide properties, please post here ...
by hylia
Fri Jan 28, 2005 9:06 pm
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 13338

I don't see a problem with doing this if it can be fixed by simply adding something to custom hides. We already check for PrC levels in our default OnEnter. If by DD you mean dimension door, this isn't easily do-able-and probably requires .2da editing. There are many examples of things like that (cl...
by hylia
Fri Jan 28, 2005 5:53 pm
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 13338

Proposal for Pale Masters

Some time ago, an avlis player brought up the point that Pale Master implementation in CoPaP wasn't in line with their implementation in PnP. Our line in Avlis is generally not to change things unless its to bring them in line with PnP (as in our spellhooking project). There are two potential pale m...
by hylia
Wed Dec 01, 2004 9:29 pm
Forum: Miras
Topic: Gray Waste Entrapment by the book?
Replies: 11
Views: 8859

By-the-books is a bit harsh for the general feel of CoPaP, I think, and you would scare off a lot of potential players by having that in, since it's essentially permadeath. What would be neat is that you have the make the will save or become trapped there and unable to portal off the plane until you...
by hylia
Thu Sep 16, 2004 9:56 am
Forum: Scripters and Coders' Forum
Topic: Transfering data between servers
Replies: 14
Views: 10010

With all the discussion over creature hides lately, I was wondering--has there been any progress on this front--using them to store variables for transfer between servers?