Type |
Frequency |
Specifics |
|
|
|
Standard
Reward |
Often
when earned, common for DM quests. |
+1
for level 6 or lower, +2 for level 7 or higher. Level 14 or higher +1 or +2
item with additional minor enhancement. |
Prestige
Reward |
Couple
a month if earned. |
Brings
prestige to player, e.g. named item or player named item. Not necessarily powerful. |
Highly
Enchanted |
Rarely
and to high levels |
+4
item or equivalent. Should involve a
great amount of DM interaction or a great amount of legwork. |
Uber
/ Haste |
Almost
never, and to trusted RP’rs. |
+5
item or equivalent. Includes Haste. |
Glowing
Weapons |
1
per month |
1d6
elemental damage weapons should be rare.
Low enchanted elemental weapons w/out “glowing effect” should be
typical reward. |
Item
w/Cast per Day |
Per
frequency rules above. |
These
are more prestigious than normal items, and their appearance in your world
should reflect this. |
Banned Loot |
Virtually
Never |
Immune knockdown |