Type

Frequency

Specifics

 

 

 

Standard Reward

Often when earned, common for DM quests.

+1 for level 6 or lower, +2 for level 7 or higher. Level 14 or higher +1 or +2 item with additional minor enhancement.

Prestige Reward

Couple a month if earned. 

Brings prestige to player, e.g. named item or player named item.  Not necessarily powerful.

Highly Enchanted

Rarely and to high levels

+4 item or equivalent.  Should involve a great amount of DM interaction or a great amount of legwork.

Uber / Haste

Almost never, and to trusted RP’rs.

+5 item or equivalent.  Includes Haste.

Glowing Weapons

1 per month

1d6 elemental damage weapons should be rare.  Low enchanted elemental weapons w/out “glowing effect” should be typical reward.

Item w/Cast per Day

Per frequency rules above. 

These are more prestigious than normal items, and their appearance in your world should reflect this.

Banned Loot

Virtually Never

Immune knockdown
Immune mind affecting
Immune spell school
Immune specific spell
Immune spell by level
Immune Critical Hit
Immune Sneak Attack
Immune Death Magic
Some of the On Hit effects (dispels, vorpal and the slays in particular)
Cast Spell of a spell level higher than 4
Damage Resistance of greater than 15
Improved Evasion
True Seeing
Items with FR description* Although this may not apply in your world